Ground4D resolves temporal conflicts in feedforward 4D Gaussian reconstruction for off-road scenes via voxel-grounded temporal aggregation with intra-voxel softmax and surface normal regularization, outperforming prior methods on ORAD-3D and RELLIS-3D while generalizing zero-shot.
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GEMM-GS converts 3DGS blending into GEMM form to use Tensor Cores, yielding 1.42x speedup over vanilla 3DGS and further gains when stacked with prior accelerators.
citing papers explorer
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Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
Ground4D resolves temporal conflicts in feedforward 4D Gaussian reconstruction for off-road scenes via voxel-grounded temporal aggregation with intra-voxel softmax and surface normal regularization, outperforming prior methods on ORAD-3D and RELLIS-3D while generalizing zero-shot.
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GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blending
GEMM-GS converts 3DGS blending into GEMM form to use Tensor Cores, yielding 1.42x speedup over vanilla 3DGS and further gains when stacked with prior accelerators.