Standard visual diffusion models operating in pixel space can approximate solutions to the inscribed square, Steiner tree, and simple polygon problems.
Jonathan Ho, Ajay Jain, and Pieter Abbeel
3 Pith papers cite this work. Polarity classification is still indexing.
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cs.CV 3representative citing papers
Optimizes a Neural Radiance Field via probability density distillation from a 2D diffusion model to produce text-conditioned 3D scenes viewable from any angle.
A two-stage method trains NeRF latents then a diffusion prior to sample posteriors for 3D reconstruction from varied observations including single-view, multi-view, noisy, sparse pixels, and sparse depth.
citing papers explorer
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Visual Diffusion Models are Geometric Solvers
Standard visual diffusion models operating in pixel space can approximate solutions to the inscribed square, Steiner tree, and simple polygon problems.
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DreamFusion: Text-to-3D using 2D Diffusion
Optimizes a Neural Radiance Field via probability density distillation from a 2D diffusion model to produce text-conditioned 3D scenes viewable from any angle.
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Predicting 3D structure by latent posterior sampling
A two-stage method trains NeRF latents then a diffusion prior to sample posteriors for 3D reconstruction from varied observations including single-view, multi-view, noisy, sparse pixels, and sparse depth.