FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
Yonosplat: You only need one model for feedforward 3d gaussian splatting
14 Pith papers cite this work. Polarity classification is still indexing.
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citation-polarity summary
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2026 14roles
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background 2representative citing papers
ZipSplat uses multi-view token extraction followed by k-means clustering and attention to decode compact scene tokens into unconstrained 3D Gaussians, achieving SOTA pose-free results with ~6x fewer primitives.
GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
NoPo4D is the first feed-forward system for dynamic 4D Gaussian splatting from unposed multi-view videos, using velocity decomposition supervised by optical flow and a bidirectional motion encoder.
ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.
AnchorSplat uses anchor-aligned 3D Gaussians guided by geometric priors for feed-forward scene reconstruction, achieving SOTA novel view synthesis on ScanNet++ with fewer primitives and better view consistency.
A feed-forward feature-Gaussian plus one-step geometry-aware pixel-flow simulator converts large image collections into 20K interactive scenes and 10M+ navigation samples that improve zero-shot Habitat and real-robot performance.
Anchoring Gaussian centers to predicted raymaps and jointly optimizing RGB, raymap, and camera losses with a dual-frequency curriculum suppresses pose drift and improves pose-free 3D reconstruction on long sequences.
TriSplat predicts oriented triangle primitives from images in one forward pass to produce simulation-ready 3D meshes with competitive rendering quality.
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
VVGT is a dual-transformer network with Volume Geometry Forcing that maps volumetric data to 3D Gaussian primitives for accurate ray-based rendering without per-scene optimization.
VG²GT regresses Gaussian primitive parameters from multi-scale voxel features of a frozen VFM and uses stochastic solid volume rendering for depth supervision to produce geometrically accurate reconstructions that outperform prior methods on DTU, Replica, TAT, and ScanNet.
CanonicalGS aggregates view-centric evidence into a canonical latent world with uncertainty-aware fusion to improve novel view synthesis and downstream perception tasks.
citing papers explorer
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FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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ZipSplat: Fewer Gaussians, Better Splats
ZipSplat uses multi-view token extraction followed by k-means clustering and attention to decode compact scene tokens into unconstrained 3D Gaussians, achieving SOTA pose-free results with ~6x fewer primitives.
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GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction
GenRecon lifts object-level generative priors to scene-scale reconstruction by chunking scenes and using projection-based conditioning on multi-view features, claiming 16% better results than prior methods.
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No Pose, No Problem in 4D: Feed-Forward Dynamic Gaussians from Unposed Multi-View Videos
NoPo4D is the first feed-forward system for dynamic 4D Gaussian splatting from unposed multi-view videos, using velocity decomposition supervised by optical flow and a bidirectional motion encoder.
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ConFixGS: Learning to Fix Feedforward 3D Gaussian Splatting with Confidence-Aware Diffusion Priors in Driving Scenes
ConFixGS repairs feedforward 3D Gaussian Splatting with confidence-aware diffusion priors, delivering up to 3.68 dB PSNR gains and halved FID scores on Waymo, nuScenes, and KITTI novel view synthesis tasks.
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GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.
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AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors
AnchorSplat uses anchor-aligned 3D Gaussians guided by geometric priors for feed-forward scene reconstruction, achieving SOTA novel view synthesis on ScanNet++ with fewer primitives and better view consistency.
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Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator
A feed-forward feature-Gaussian plus one-step geometry-aware pixel-flow simulator converts large image collections into 20K interactive scenes and 10M+ navigation samples that improve zero-shot Habitat and real-robot performance.
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NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction
Anchoring Gaussian centers to predicted raymaps and jointly optimizing RGB, raymap, and camera losses with a dual-frequency curriculum suppresses pose drift and improves pose-free 3D reconstruction on long sequences.
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TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction
TriSplat predicts oriented triangle primitives from images in one forward pass to produce simulation-ready 3D meshes with competitive rendering quality.
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Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective
The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.
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VVGT: Visual Volume-Grounded Transformer
VVGT is a dual-transformer network with Volume Geometry Forcing that maps volumetric data to 3D Gaussian primitives for accurate ray-based rendering without per-scene optimization.
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$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer
VG²GT regresses Gaussian primitive parameters from multi-scale voxel features of a frozen VFM and uses stochastic solid volume rendering for depth supervision to produce geometrically accurate reconstructions that outperform prior methods on DTU, Replica, TAT, and ScanNet.
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Learning Stable Canonical Worlds for Novel View Synthesis and Beyond
CanonicalGS aggregates view-centric evidence into a canonical latent world with uncertainty-aware fusion to improve novel view synthesis and downstream perception tasks.