Older adults with MCC adapted physical token input visualizations to track health data, using them for immediate pattern reflection, routine integration, and personal expression during a two-week study.
Data Agents: Promoting Reflection through Meaningful Representations of Personal Data in Everyday Life , year =
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A quasi-experimental study with 368 participants found that a combined physical card-based and digital game significantly improved knowledge gain and retention of child immunization practices among ASHAs and AWWs in India.
citing papers explorer
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Input Visualizations to Track Health Data by Older Adults with Multiple Chronic Conditions
Older adults with MCC adapted physical token input visualizations to track health data, using them for immediate pattern reflection, routine integration, and personal expression during a two-week study.
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Refresher Training through Digital and Physical, Card-Based Game for Accredited Social Health Activists (ASHAs) and Anganwadi Workers (AWWs) in India
A quasi-experimental study with 368 participants found that a combined physical card-based and digital game significantly improved knowledge gain and retention of child immunization practices among ASHAs and AWWs in India.