A human-reviewed AI-in-the-loop system in cMOOCs selectively improves social presence and higher-order cognitive presence via reciprocal interaction and adaptive roles rather than AI co-presence.
Journal of Computer Assisted Learning 38(1), 237 -257 (2021)
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Advocates robust inclusion of arts in STEAM education to support holistic AI literacy in K-12 by addressing media representations, anthropomorphism, societal biases, and generative AI impacts.
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Designing Human-GenAI Interaction for cMOOC Discussion Facilitation: Effects of a Collaborative AI-in-the-Loop Workflow on Social and Cognitive Presence
A human-reviewed AI-in-the-loop system in cMOOCs selectively improves social presence and higher-order cognitive presence via reciprocal interaction and adaptive roles rather than AI co-presence.
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Rethinking the A in STEAM: Insights from and for AI Literacy Education
Advocates robust inclusion of arts in STEAM education to support holistic AI literacy in K-12 by addressing media representations, anthropomorphism, societal biases, and generative AI impacts.