VS-Bench is a new benchmark of ten visual multi-agent environments that measures VLMs on element recognition, next-action prediction, and normalized episode return, showing strong perception but large gaps in reasoning and decision-making with the best model at 46.6% prediction accuracy and 31.4% of
Maintaining cooperation in complex social dilemmas using deep reinforcement learning
2 Pith papers cite this work. Polarity classification is still indexing.
abstract
Social dilemmas are situations where individuals face a temptation to increase their payoffs at a cost to total welfare. Building artificially intelligent agents that achieve good outcomes in these situations is important because many real world interactions include a tension between selfish interests and the welfare of others. We show how to modify modern reinforcement learning methods to construct agents that act in ways that are simple to understand, nice (begin by cooperating), provokable (try to avoid being exploited), and forgiving (try to return to mutual cooperation). We show both theoretically and experimentally that such agents can maintain cooperation in Markov social dilemmas. Our construction does not require training methods beyond a modification of self-play, thus if an environment is such that good strategies can be constructed in the zero-sum case (eg. Atari) then we can construct agents that solve social dilemmas in this environment.
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In a two-agent Almgren-Chriss liquidation game, deep RL agents given intra-episode history of prices and own actions achieve supra-competitive outcomes more frequently and persistently than agents without such memory.
citing papers explorer
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VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
VS-Bench is a new benchmark of ten visual multi-agent environments that measures VLMs on element recognition, next-action prediction, and normalized episode return, showing strong perception but large gaps in reasoning and decision-making with the best model at 46.6% prediction accuracy and 31.4% of
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Memory-Induced Supra-Competitive Outcomes Between Deep Reinforcement Learning Agents in Optimal Trade Execution
In a two-agent Almgren-Chriss liquidation game, deep RL agents given intra-episode history of prices and own actions achieve supra-competitive outcomes more frequently and persistently than agents without such memory.