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Beyond Self-Play and Scale: A Behavior Benchmark for Generalization in Autonomous Driving

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it
abstract

Recent Autonomous Driving (AD) works such as GigaFlow and PufferDrive have unlocked Reinforcement Learning (RL) at scale as a training strategy for driving policies. Yet such policies remain disconnected from established benchmarks, leaving the performance of large-scale RL for driving on standardized evaluations unknown. We present BehaviorBench -- a comprehensive test suite that closes this gap along three axes: Evaluation, Complexity, and Behavior Diversity. In terms of Evaluation, we provide an interface connecting PufferDrive to nuPlan, which, for the first time, enables policies trained via RL at scale to be evaluated on an established planning benchmark for autonomous driving. Complementarily, we offer an evaluation framework that allows planners to be benchmarked directly inside the PufferDrive simulation, at a fraction of the time. Regarding Complexity, we observe that today's standardized benchmarks are so simple that near-perfect scores are achievable by straight lane following with collision checking. We extract a meaningful, interaction-rich split from the Waymo Open Motion Dataset (WOMD) on which strong performance is impossible without multi-agent reasoning. Lastly, we address Behavior Diversity. Existing benchmarks commonly evaluate planners against a single rule-based traffic model, the Intelligent Driver Model (IDM). We provide a diverse suite of interactive traffic agents to stress-test policies under heterogeneous behaviors, beyond just using IDM. Overall, our benchmarking analysis uncovers the following insight: despite learning interactive behaviors in an emergent manner, policies trained via pure self-play under standard reward functions overfit to their training opponents and fail to generalize to other traffic agent behaviors. Building on this observation, we propose a hybrid planner that combines a PPO policy with a rule-based planner.

fields

cs.LG 1 cs.RO 1

years

2026 2

verdicts

UNVERDICTED 2

representative citing papers

Scaling Self-Play for End-to-End Driving

cs.RO · 2026-06-17 · unverdicted · novelty 6.0

Self-play DAgger training in a batched pixel renderer produces end-to-end driving policies that reach competitive performance on HUGSIM and NAVSIM-v2 after real-world adaptation and improve with more self-play compute.

citing papers explorer

Showing 2 of 2 citing papers.

  • Scaling Self-Play for End-to-End Driving cs.RO · 2026-06-17 · unverdicted · none · ref 80 · internal anchor

    Self-play DAgger training in a batched pixel renderer produces end-to-end driving policies that reach competitive performance on HUGSIM and NAVSIM-v2 after real-world adaptation and improve with more self-play compute.

  • Human-like autonomy emerges from self-play and a pinch of human data cs.LG · 2026-06-11 · unverdicted · none · ref 67 · internal anchor

    Self-play RL regularized with 30 minutes of human data produces driving policies that coordinate with humans, training in 15 hours on one GPU with 2500x less data than imitation learning.