MPC-Injection biases off-policy RL locomotion policies toward controller-induced behavior basins by injecting MPC transitions into the replay buffer.
Opening the sim- to-real door for humanoid pixel-to-action policy transfer
10 Pith papers cite this work. Polarity classification is still indexing.
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2026 10roles
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OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
LEGS shows synthetic data from a 3DGS-mesh hybrid simulator trains VLA policies for humanoid pick-and-place that match or exceed human teleoperation performance across multiple backbones and tasks while enabling low-cost robustness to appearance shifts.
VOFA combines a high-level visuomotor policy with a low-level force-adaptive controller to let humanoids push objects up to 17 kg to arbitrary goals using only noisy onboard vision, achieving over 80% real-world success.
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.
SIM1 converts sparse real demonstrations into high-fidelity synthetic data through physics-aligned simulation, yielding policies that match real-data performance at a 1:15 ratio with 90% zero-shot success on deformable manipulation.
ExpertGen generates high-success expert policies in simulation from imperfect priors by freezing a diffusion behavior model and optimizing its initial noise via RL, then distills them for real-robot deployment.
A thesis presents a robot-local behavior authoring system using affordance templates and behavior trees for fast, resilient loco-manipulation on multiple humanoid platforms.
GenHOI reconstructs robot-object scenes, generates task videos from language and first-frame images, extracts contact constraints, optimizes reference trajectories, and executes them via closed-loop control for zero-shot humanoid-object interaction.
citing papers explorer
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MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins
MPC-Injection biases off-policy RL locomotion policies toward controller-induced behavior basins by injecting MPC transitions into the replay buffer.
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OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
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CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
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LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
LEGS shows synthetic data from a 3DGS-mesh hybrid simulator trains VLA policies for humanoid pick-and-place that match or exceed human teleoperation performance across multiple backbones and tasks while enabling low-cost robustness to appearance shifts.
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VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
VOFA combines a high-level visuomotor policy with a low-level force-adaptive controller to let humanoids push objects up to 17 kg to arbitrary goals using only noisy onboard vision, achieving over 80% real-world success.
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GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning
GS-Playground delivers a high-throughput photorealistic simulator for vision-informed robot learning via parallel physics integrated with batch 3D Gaussian Splatting at 10^4 FPS and an automated Real2Sim workflow for consistent environments.
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SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds
SIM1 converts sparse real demonstrations into high-fidelity synthetic data through physics-aligned simulation, yielding policies that match real-data performance at a 1:15 ratio with 90% zero-shot success on deformable manipulation.
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A System for Fast, Resilient, and Adaptable Loco-Manipulation Behaviors on Humanoid Robots
A thesis presents a robot-local behavior authoring system using affordance templates and behavior trees for fast, resilient loco-manipulation on multiple humanoid platforms.
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GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training
GenHOI reconstructs robot-object scenes, generates task videos from language and first-frame images, extracts contact constraints, optimizes reference trajectories, and executes them via closed-loop control for zero-shot humanoid-object interaction.