A multi-agent RL workflow that interleaves single-agent updates, applied to mobile GUI control, achieves SOTA zero-shot performance and a +14.8 MATH500 gain.
Order Matters: Agent-by-agent Policy Optimization
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abstract
While multi-agent trust region algorithms have achieved great success empirically in solving coordination tasks, most of them, however, suffer from a non-stationarity problem since agents update their policies simultaneously. In contrast, a sequential scheme that updates policies agent-by-agent provides another perspective and shows strong performance. However, sample inefficiency and lack of monotonic improvement guarantees for each agent are still the two significant challenges for the sequential scheme. In this paper, we propose the \textbf{A}gent-by-\textbf{a}gent \textbf{P}olicy \textbf{O}ptimization (A2PO) algorithm to improve the sample efficiency and retain the guarantees of monotonic improvement for each agent during training. We justify the tightness of the monotonic improvement bound compared with other trust region algorithms. From the perspective of sequentially updating agents, we further consider the effect of agent updating order and extend the theory of non-stationarity into the sequential update scheme. To evaluate A2PO, we conduct a comprehensive empirical study on four benchmarks: StarCraftII, Multi-agent MuJoCo, Multi-agent Particle Environment, and Google Research Football full game scenarios. A2PO consistently outperforms strong baselines.
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SWIRL: A Staged Workflow for Interleaved Reinforcement Learning in Mobile GUI Control
A multi-agent RL workflow that interleaves single-agent updates, applied to mobile GUI control, achieves SOTA zero-shot performance and a +14.8 MATH500 gain.