A voxel-based streaming pipeline and co-designed accelerator for 3D Gaussian Splatting is reported to cut DRAM traffic and achieve 45.7x average speedup and 62.9x energy savings over a mobile GPU in simulation.
Toward real-time ray tracing: A survey on hardware acceleration and microarchitecture techniques,
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STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support
A voxel-based streaming pipeline and co-designed accelerator for 3D Gaussian Splatting is reported to cut DRAM traffic and achieve 45.7x average speedup and 62.9x energy savings over a mobile GPU in simulation.