PolyFlow converts discrete meshes to continuous per-vertex representations using a topology embedder and applies flow matching for parallel artist-style mesh generation that outperforms autoregressive baselines on Toys4K in Chamfer and Hausdorff distances.
Hunyuan3D-omni: A unified framework for controllable generation of 3D assets.arXiv preprint, 2025
7 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
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2026 7roles
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background 2representative citing papers
Arbor attaches constraint mesh tokens to a frozen text-to-3D denoiser to enable controllable generation obeying hull, avoidance, and touch constraints.
An end-to-end 3D editing framework achieves high-fidelity local edits from coarse bounding boxes and 2D image prompts using region-aware loss reweighting and a large-scale parts-derived training dataset.
MeshReGen introduces a conditioned 3D geometry regenerator with VecSet that learns a regeneration prior via self-supervision and reports state-of-the-art results on controllable generation tasks.
An animator-centric skeleton generation method that uses semantic-aware tokenization and a learnable density interval module to produce controllable, high-quality skeletons on complex 3D meshes.
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
VecSet-Edit edits a mesh by masking and re-denoising a subset of its VecSet latent tokens, preserving untouched regions better than prior voxel-based editors.
citing papers explorer
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PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation
PolyFlow converts discrete meshes to continuous per-vertex representations using a topology embedder and applies flow matching for parallel artist-style mesh generation that outperforms autoregressive baselines on Toys4K in Chamfer and Hausdorff distances.
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Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation
Arbor attaches constraint mesh tokens to a frozen text-to-3D denoiser to enable controllable generation obeying hull, avoidance, and touch constraints.
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EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning
An end-to-end 3D editing framework achieves high-fidelity local edits from coarse bounding boxes and 2D image prompts using region-aware loss reweighting and a large-scale parts-derived training dataset.
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MeshReGen: A Unified 3D Geometry Regeneration Framework
MeshReGen introduces a conditioned 3D geometry regenerator with VecSet that learns a regeneration prior via self-supervision and reports state-of-the-art results on controllable generation tasks.
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Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
An animator-centric skeleton generation method that uses semantic-aware tokenization and a learnable density interval module to produce controllable, high-quality skeletons on complex 3D meshes.
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UniRecGen: Unifying Multi-View 3D Reconstruction and Generation
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
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VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image
VecSet-Edit edits a mesh by masking and re-denoising a subset of its VecSet latent tokens, preserving untouched regions better than prior voxel-based editors.