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arxiv: 2604.28134 · v1 · submitted 2026-04-30 · 💻 cs.CV

Recognition: unknown

3D-ReGen: A Unified 3D Geometry Regeneration Framework

Authors on Pith no claims yet

Pith reviewed 2026-05-07 06:24 UTC · model grok-4.3

classification 💻 cs.CV
keywords 3D regenerationcontrollable 3D generationVecSet conditioningself-supervised learning3D enhancement3D reconstruction3D editing3D shape conditioning
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The pith

3D-ReGen regenerates objects from initial 3D shapes with VecSet conditioning to unify enhancement, reconstruction, and editing.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

Most 3D generators produce objects in one shot from text or images and offer limited controllability. 3D-ReGen instead treats generation as regeneration from an initial 3D shape, which makes it straightforward to support enhancement, reconstruction, and editing in the same model. The framework introduces a VecSet-based conditioning mechanism that lets the regenerator add consistent fine-grained details to the input geometry. It acquires this ability through self-supervised pretext tasks and augmentations on off-the-shelf 3D datasets, without requiring task-specific annotations. Evaluations show state-of-the-art results on geometric consistency and fine-grained quality across controllable 3D tasks.

Core claim

The paper claims that 3D generation can be reframed as regeneration from an initial 3D shape using a new VecSet conditioning mechanism. This formulation directly enables 3D enhancement, reconstruction, and editing within one model. The regenerator learns a broadly applicable regeneration prior from existing 3D datasets via self-supervised pretext tasks and augmentations, without additional annotations. The approach yields state-of-the-art performance in both geometric consistency and fine-grained detail quality for controllable 3D generation.

What carries the argument

VecSet-based conditioning mechanism that encodes the initial 3D shape so the regenerator can update it with consistent fine-grained details.

If this is right

  • A single model supports 3D enhancement by refining coarse input shapes.
  • 3D reconstruction becomes possible by regenerating from an initial estimate guided by 2D images.
  • 3D editing is achieved by conditioning on user-modified initial shapes.
  • The regeneration prior is learned without task-specific annotations or separate models.
  • Controllability improves over one-shot generators while maintaining geometric consistency.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • The same conditioning strategy could be tested on dynamic or multi-object scenes to check whether consistency holds beyond single rigid objects.
  • Iterative application of the regenerator might allow progressive refinement starting from very rough initial shapes.
  • The self-supervised prior could be combined with text-to-3D pipelines to refine coarse outputs into higher-detail geometry.

Load-bearing premise

That a VecSet conditioning mechanism combined with self-supervised pretext tasks on off-the-shelf 3D datasets will produce consistent fine-grained geometry updates without artifacts or the need for task-specific annotations.

What would settle it

Quantitative comparison on 3D benchmarks measuring whether regenerated outputs preserve input shape structure (via metrics such as Chamfer distance or normal consistency) while adding expected details, or whether visible artifacts appear in edited or enhanced regions.

Figures

Figures reproduced from arXiv: 2604.28134 by Andrea Vedaldi, Geon Yeong Park, Jong Chul Ye, Rakesh Ranjan, Roman Shapovalov, Thu Nguyen-Phuoc.

Figure 1
Figure 1. Figure 1: 3D-ReGen is a diffusion-based 3D regeneration framework that reconstructs complete 3D shapes from coarse geometry using 2D image cues. The regeneration prior is learned through self-supervised pretext tasks and augmentations, without task￾specific architectures or extra annotations. Users can input a coarse mesh (3D Enhance￾ment), incomplete point cloud (3D from Point Cloud), or masked mesh (3D Editing) to… view at source ↗
Figure 2
Figure 2. Figure 2: Overview. 3D-ReGen takes both 2D image and initial 3D geometry as in￾put, enabling explicit control over global geometry (e.g., pose, coarse shape) while improving fine-grained details. The 3D condition is encoded as VecSet latents (z L ) that compactly represent global geometry. After summing with positional embeddings, these conditionings and random latents are diffused by a DiT into enhanced latents, th… view at source ↗
Figure 3
Figure 3. Figure 3: Qualitative results of object-level 3D scene refinement. (Top) A single-scene image is converted into a coarse monolithic 3D scene by Sparc3D [31], where details of each object are degraded due to the limited capacity of the latent code. To mitigate this degradation, we segment the scene with AutoPartGen [5], refine individual objects with 3D-ReGen (Bottom), and update each object to produce a high-quality… view at source ↗
Figure 4
Figure 4. Figure 4: Qualitative comparison with 3D generation and enhancement baselines. Coarse 3D conditions are obtained as parts of the original scene [32], and 2D image conditions are automatically regenerated given initial renders of each coarse object, as detailed in Sec. 4.1. Using these multi-modal conditions, 3D-ReGen regenerates the fine-grained details of 3D shapes, outperforming the recent enhancement baseline [11… view at source ↗
Figure 5
Figure 5. Figure 5: Qualitative comparisons for faithful Image-to-3D generation on the GSO dataset [12]. 3D-ReGen preserves the geometry of the initial VGGT point cloud [58] while producing clean surfaces. Baselines that rely solely on image conditioning tend to be less faithful and smooth out fine details. For VGGT and 3D-ReGen, the number of input views is shown on the left; for the baselines, it is shown in parentheses. us… view at source ↗
Figure 6
Figure 6. Figure 6: Reconstruction results of VGGT+3D-ReGen from one and two images. Note the improvement in the details on the side that is occluded in the first view. The trend continues with more views, as shown by metrics in Tab. 2. the different tasks one wishes to solve (e.g., enhancement, reconstruction, edit￾ing). 3D training data is already scarce, and procuring paired data for each task is much harder still. Hence, … view at source ↗
Figure 7
Figure 7. Figure 7: 3D object editing examples. Original shapes and edited images (shown in inset) are from [26]. The resulting shape maintains both the orientation and the level of detail of the input shape. The 3D edit M masking the edit region is also visualized. GSO dataset [12]. For perceptual evaluation, we compute PSNR, SSIM [60], and LPIPS [84] between the rendered and ground-truth normal maps by rescaling unit normal… view at source ↗
Figure 8
Figure 8. Figure 8: Qualitative comparisons of object editing with [26]. Red boxes highlight either artifacts present in the editing results or differences between the edited shape and the original shape. The 3D edit M masking the edit region is also visualized. Input Views 4 views 3 views TRELLIS TRELLIS + VGGT Ours (a) Reconstruction (b) Enhancement Cond. Image Coarse Input + TRELLIS + Ours view at source ↗
Figure 9
Figure 9. Figure 9: TRELLIS results on regeneration tasks. (a) Reconstruction from sparse views. We treat VGGT predictions as sparse structures in TRELLIS’s first stage (TRELLIS + VGGT). (b) Enhancement from degraded geometry. TRELLIS struggles to correct artifacts. Both TRELLIS and ours use exactly the same input shape or VGGT predic￾tions view at source ↗
Figure 10
Figure 10. Figure 10 view at source ↗
Figure 11
Figure 11. Figure 11: Data construction pipeline for 3D shape enhancement. We synthesize com￾positional scenes by placing x H on a multi-object grid (3 × 3 shown). The scene is encoded into VecSet tokens z0, noised at t ∗ = 350 (under a variance-preserving (VP) schedule [16, 51]), and denoised to t = 0 using a pre-trained 3D generator and the render of the grid as image conditioning. Degraded shapes can then be extracted as cl… view at source ↗
Figure 12
Figure 12. Figure 12: Paired examples of ground-truth meshes x H and their degraded counterparts. Each x H is randomly placed in a predefined 3 × 3 grid within the unit cube [−1, 1]3 . into VecSet tokens. Following the sampling process of compositional 3D gener￾ators, we perturb these tokens at a moderate noise level t ∗ = 350 < T inspired by SDEdit [41]. The noisy scene tokens are then denoised using a corresponding view at source ↗
Figure 13
Figure 13. Figure 13: Histogram of F-score@1% over ground-truth and degraded meshes. Simple manual degradations, such as low-pass fil￾tering of the SDF or Taubin smoothing [54], do not allow controlling the degradation consistently across objects with different geometric complexity, as similarly reported in [10]. Analysis of degraded datasets. Using F-score@1%, view at source ↗
Figure 14
Figure 14. Figure 14: The reference scene image and the top-down render of the generated recon￾struction, with the target object highlighted in red, are provided to the VLM to leverage scene context. The VLM then refines the coarse object rendering to generate the final complete, detailed, and enhanced image of the object view at source ↗
Figure 15
Figure 15. Figure 15: Qualitative results of 3D shape enhancement on the held-out validation set. 3D-ReGen demonstrates its robustness, enhancing the shape even when both image and shape conditions are degraded. Refining lower-quality 3D assets We present preliminary results showing that 3D-ReGen can enhance low-quality 3D assets arising from noisy or low-resolution scans, compression artifacts, legacy content, degraded scene … view at source ↗
Figure 16
Figure 16. Figure 16: Qualitative results for 3D-ReGen on 3D asset enhancement. 3D-ReGen shows promising improvements in recovering fine details and refining artifacts in the original generated shapes, resulting in outputs that better match the input image. Cond. Image Input block-out + CLAY v1.5 + CLAY v2.0 + Ours view at source ↗
Figure 17
Figure 17. Figure 17: Qualitative results of 3D-ReGen on 3D shape regeneration from block-outs. Compared to CLAY, 3D-ReGen is capable of adding fine details while preserving the underlying shapes and proportions of the block-outs. train for 25K steps on 3 × 3 degraded shapes, while those in Tab. 4 use C = 512 and train for 25K steps on 2 × 2 degraded shapes view at source ↗
Figure 18
Figure 18. Figure 18: More qualitative examples from the ablation study. (a) Samples from the ablation study of different diffusion parameterizations in Tab. 4. (b) Samples from the ablation study of the conditioning mechanism in Tab. 3. The proposed method consistently outperforms other design choices with fine-grained details view at source ↗
Figure 19
Figure 19. Figure 19: Additional qualitative comparisons against 3D-enhancement baselines. We obtain coarse 3D conditions by extracting parts from the original scene [32]. Leverag￾ing coarse 3D shapes and guide images, 3D-ReGen regenerates fine-grained 3D shape details and outperforms the state-of-the-art point-cloud-based method for conditional 3D generation, CLAY [81]. (c) Architecture. Hunyuan3D-Omni converts all conditioni… view at source ↗
Figure 20
Figure 20. Figure 20: Qualitative comparison of two-view object reconstruction with Hunyuan3D￾Omni [19] and CLAY [81]. 3D-ReGen produces more complete, faithful and higher￾fidelity shapes. erative model that directly produces SDF representations. Leveraging a versatile control space and self-supervision with base 3D datasets, our approach enables a controllable 3D generation pipeline supporting diverse downstream tasks, in￾clu… view at source ↗
read the original abstract

We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object with limited controllability. We introduce instead 3D-ReGen, a 3D regenerator that is conditioned on an initial 3D shape. This conceptually simple formulation allows us to support numerous useful tasks, including 3D enhancement, reconstruction, and editing. 3D-ReGen uses a new conditioning mechanism based on VecSet, which allows the regenerator to update or improve the input geometry with consistent fine-grained details. 3D-ReGen learns a widely applicable regeneration prior from off-the-shelf 3D datasets via self-supervised pretext tasks and augmentations, without additional annotations. We evaluate both the geometric consistency and fine-grained quality of 3D-ReGen, achieving state-of-the-art performance in controllable 3D generation across several tasks.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

0 major / 2 minor

Summary. The paper introduces 3D-ReGen, a unified 3D geometry regeneration framework conditioned on an initial 3D shape via a VecSet-based mechanism. It supports 3D enhancement, reconstruction, and editing through self-supervised pretext tasks and augmentations learned from off-the-shelf 3D datasets without additional annotations. The central claim is that this single model achieves state-of-the-art performance in controllable 3D generation with strong geometric consistency and fine-grained quality.

Significance. If the empirical findings hold, the significance is high as it offers a versatile approach to unify several 3D tasks in one framework, improving controllability over one-shot generators. The self-supervised nature and detailed ablations on geometric perturbations and multi-view consistency losses are notable strengths that support the broad applicability claim. The quantitative evaluations with standard metrics (Chamfer distance, normal consistency, F-score) and comparisons to recent methods, along with qualitative results on diverse topologies, provide solid grounding for the SOTA assertions.

minor comments (2)
  1. [Abstract] The abstract claims SOTA results on geometric consistency and fine-grained quality but omits any specific metrics, baselines, or ablation details. Including a brief mention of key quantitative improvements would better support the claims.
  2. [Method] The VecSet conditioning mechanism is central to fine-grained updates; ensure that the integration with the regenerator architecture is described with sufficient detail, including any relevant equations or pseudocode.

Simulated Author's Rebuttal

0 responses · 0 unresolved

We thank the referee for the positive review, recognition of the high significance of our unified 3D regeneration framework, and the recommendation for minor revision. We are pleased that the self-supervised learning approach, geometric consistency evaluations, and SOTA claims were viewed favorably. Since no major comments were raised, we will focus on addressing any minor points in the revised manuscript.

Circularity Check

0 steps flagged

No significant circularity detected

full rationale

The paper introduces 3D-ReGen as a conditioned 3D regenerator using a VecSet-based mechanism trained via self-supervised pretext tasks and geometric augmentations on off-the-shelf 3D datasets. No equations, derivations, or load-bearing steps are presented that reduce the regeneration prior or performance claims to fitted parameters, self-citations, or inputs by construction. The self-supervised tasks (including perturbations and multi-view consistency) are described as independent of the target tasks of enhancement, reconstruction, and editing, with ablations and empirical metrics (Chamfer distance, normal consistency, F-score) providing external validation. The central claims rest on these empirical results rather than any self-referential chain, rendering the framework self-contained.

Axiom & Free-Parameter Ledger

0 free parameters · 2 axioms · 0 invented entities

The central claim rests on standard assumptions of deep generative models plus the unproven effectiveness of VecSet for geometry preservation; no new physical axioms or invented entities are introduced, but the self-supervised pretext tasks implicitly assume that augmentations preserve semantic 3D structure.

axioms (2)
  • domain assumption Neural networks trained with self-supervised pretext tasks on 3D shape augmentations will learn a regeneration prior that generalizes to real input shapes and images.
    Invoked in the description of learning the prior from off-the-shelf datasets without additional annotations.
  • domain assumption VecSet provides a conditioning mechanism that allows consistent fine-grained geometry updates without introducing inconsistencies.
    Central to the new conditioning mechanism stated in the abstract.

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discussion (0)

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Reference graph

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