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Structured 3D Latents for Scalable and Versatile 3D Generation

Mixed citation behavior. Most common role is background (44%).

33 Pith papers citing it
Background 44% of classified citations
abstract

We introduce a novel 3D generation method for versatile and high-quality 3D asset creation. The cornerstone is a unified Structured LATent (SLAT) representation which allows decoding to different output formats, such as Radiance Fields, 3D Gaussians, and meshes. This is achieved by integrating a sparsely-populated 3D grid with dense multiview visual features extracted from a powerful vision foundation model, comprehensively capturing both structural (geometry) and textural (appearance) information while maintaining flexibility during decoding. We employ rectified flow transformers tailored for SLAT as our 3D generation models and train models with up to 2 billion parameters on a large 3D asset dataset of 500K diverse objects. Our model generates high-quality results with text or image conditions, significantly surpassing existing methods, including recent ones at similar scales. We showcase flexible output format selection and local 3D editing capabilities which were not offered by previous models. Code, model, and data will be released.

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2026 25 2025 8

representative citing papers

MeshTailor: Cutting Seams via Generative Mesh Traversal

cs.GR · 2026-03-28 · unverdicted · novelty 7.0

MeshTailor is a mesh-native generative model that uses ChainingSeams serialization and a dual-stream transformer with pointer layers to trace coherent seams vertex-by-vertex on 3D surfaces.

ATATA: One Algorithm to Align Them All

cs.CV · 2026-01-16 · unverdicted · novelty 7.0

ATATA enables fast joint inference of structurally aligned pairs using Rectified Flow models via segment transport, improving state-of-the-art for image and video generation while matching 3D quality at much higher speed.

Voxify3D: Pixel Art Meets Volumetric Rendering

cs.CV · 2025-12-08 · unverdicted · novelty 7.0

Voxify3D generates voxel art from 3D meshes via orthographic pixel supervision, patch-based CLIP alignment, and palette-constrained Gumbel-Softmax quantization, achieving 37.12 CLIP-IQA and 77.90% user preference.

SVG360: Editable Multiview Vector Graphics from a Single SVG

cs.CV · 2025-11-20 · unverdicted · novelty 7.0

SVG360 lifts a single SVG to a view-conditioned representation, uses spatial memory to propagate consistent parts across views, and applies structure-aware vectorization to produce editable multiview SVGs.

GenHSI: Controllable Generation of Human-Scene Interaction Videos

cs.CV · 2025-06-24 · unverdicted · novelty 7.0

GenHSI is a training-free three-stage pipeline that turns a scene image, character image, and complex HSI prompt into long videos with plausible chained interactions by generating atomic actions, 3D keyframes via 2D inpainting plus optimization, and then feeding them to pre-trained video diffusion.

Velox: Learning Representations of 4D Geometry and Appearance

cs.CV · 2026-05-06 · unverdicted · novelty 6.0

Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.

MeshReGen: A Unified 3D Geometry Regeneration Framework

cs.CV · 2026-04-30 · unverdicted · novelty 6.0 · 2 refs

MeshReGen introduces a conditioned 3D geometry regenerator with VecSet that learns a regeneration prior via self-supervision and reports state-of-the-art results on controllable generation tasks.

Depth Anything 3: Recovering the Visual Space from Any Views

cs.CV · 2025-11-13 · unverdicted · novelty 6.0

DA3 recovers consistent visual geometry from arbitrary views via a vanilla DINO transformer and depth-ray target, setting new SOTA on a visual geometry benchmark while outperforming DA2 on monocular depth.

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