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InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models

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79 Pith papers citing it
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abstract

We present InstantMesh, a feed-forward framework for instant 3D mesh generation from a single image, featuring state-of-the-art generation quality and significant training scalability. By synergizing the strengths of an off-the-shelf multiview diffusion model and a sparse-view reconstruction model based on the LRM architecture, InstantMesh is able to create diverse 3D assets within 10 seconds. To enhance the training efficiency and exploit more geometric supervisions, e.g, depths and normals, we integrate a differentiable iso-surface extraction module into our framework and directly optimize on the mesh representation. Experimental results on public datasets demonstrate that InstantMesh significantly outperforms other latest image-to-3D baselines, both qualitatively and quantitatively. We release all the code, weights, and demo of InstantMesh, with the intention that it can make substantial contributions to the community of 3D generative AI and empower both researchers and content creators.

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representative citing papers

Thinking in Boxes: 3D Editing in Real Images Made Easy

cs.CV · 2026-06-18 · unverdicted · novelty 7.0

A method that treats 3D box pairs as exact transformation specs, adds a depth-aware floor reference, and trains an image generator on synthetic scenes plus Objectron videos to perform large 3D edits on real photographs.

Mat\'ern Noise for Triangulation-Agnostic Flow Matching on Meshes

cs.GR · 2026-05-19 · unverdicted · novelty 7.0

Proposes discretized Matérn process noise for triangulation-agnostic flow matching on meshes with PoissonNet denoiser, tested on elastic states and humanoid poses for meshes exceeding one million triangles.

THOM: Generating Physically Plausible Hand-Object Meshes From Text

cs.CV · 2026-04-03 · unverdicted · novelty 7.0

THOM is a training-free two-stage framework that generates physically plausible hand-object 3D meshes directly from text by combining text-guided Gaussians with contact-aware physics optimization and VLM refinement.

Voxify3D: Pixel Art Meets Volumetric Rendering

cs.CV · 2025-12-08 · unverdicted · novelty 7.0

Voxify3D generates voxel art from 3D meshes via orthographic pixel supervision, patch-based CLIP alignment, and palette-constrained Gumbel-Softmax quantization, achieving 37.12 CLIP-IQA and 77.90% user preference.

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

cs.AI · 2026-07-02 · unverdicted · novelty 6.0

SimWorlds presents a multi-agent system with planner-coder-reviewer workflow, layered scene protocol, and runtime inspection tools to create dynamic 4D scenes from text, plus the 4DBuildBench benchmark showing outperformance over baselines.

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