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Meshlrm: Large reconstruction model for high- quality mesh

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cs.CV 18

representative citing papers

THOM: Generating Physically Plausible Hand-Object Meshes From Text

cs.CV · 2026-04-03 · unverdicted · novelty 7.0

THOM is a training-free two-stage framework that generates physically plausible hand-object 3D meshes directly from text by combining text-guided Gaussians with contact-aware physics optimization and VLM refinement.

ART: Articulated Reconstruction Transformer

cs.CV · 2025-12-16 · unverdicted · novelty 7.0

ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.

Extracting Neural Materials from Multi-view Images

cs.CV · 2026-06-25 · unverdicted · novelty 6.0 · 2 refs

NeuMatEx extracts spatially varying neural materials from multi-view images by using a learned LMRM prior for initialization followed by uncertainty-guided inverse path tracing optimization.

Artic-O: End-to-End Articulated Object Reconstruction via Latent Geometry Learning

cs.CV · 2026-06-20 · unverdicted · novelty 6.0

Artic-O introduces an end-to-end feed-forward model that reconstructs articulated objects from sparse multi-state images via latent geometry learning and an image-grounded part-reasoning module, outperforming staged methods in speed on PartNet-Mobility while matching accuracy.

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

cs.CV · 2026-05-13 · unverdicted · novelty 6.0 · 2 refs

R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.

MeshReGen: A Unified 3D Geometry Regeneration Framework

cs.CV · 2026-04-30 · unverdicted · novelty 6.0 · 2 refs

MeshReGen introduces a conditioned 3D geometry regenerator with VecSet that learns a regeneration prior via self-supervision and reports state-of-the-art results on controllable generation tasks.

Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective

cs.CV · 2026-04-15 · unverdicted · novelty 6.0

The paper proposes a problem-driven taxonomy for feed-forward 3D scene modeling that groups methods by five core challenges: feature enhancement, geometry awareness, model efficiency, augmentation strategies, and temporal-aware modeling.

Flux4D: Flow-based Unsupervised 4D Reconstruction

cs.CV · 2025-12-02 · unverdicted · novelty 6.0

Flux4D reconstructs large-scale dynamic 4D scenes unsupervised by predicting moving 3D Gaussians from photometric losses and static regularization when trained across multiple scenes.

DVSM: Decoder-only View Synthesis Model Done Right

cs.CV · 2026-05-28 · unverdicted · novelty 5.0

Decoder-only view synthesis model using KV-cache representation and weight sharing between reconstruction and rendering networks achieves new SOTA on novel view synthesis benchmarks.

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