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Balancing Two-Player Stochastic Games with Soft Q-Learning

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abstract

Within the context of video games the notion of perfectly rational agents can be undesirable as it leads to uninteresting situations, where humans face tough adversarial decision makers. Current frameworks for stochastic games and reinforcement learning prohibit tuneable strategies as they seek optimal performance. In this paper, we enable such tuneable behaviour by generalising soft Q-learning to stochastic games, where more than one agent interact strategically. We contribute both theoretically and empirically. On the theory side, we show that games with soft Q-learning exhibit a unique value and generalise team games and zero-sum games far beyond these two extremes to cover a continuous spectrum of gaming behaviour. Experimentally, we show how tuning agents' constraints affect performance and demonstrate, through a neural network architecture, how to reliably balance games with high-dimensional representations.

fields

cs.SI 1

years

2024 1

verdicts

CONDITIONAL 1

representative citing papers

How Media Competition Fuels the Spread of Misinformation

cs.SI · 2024-11-24 · conditional · novelty 6.0

In a simulated zero-sum media competition with bounded-rational players, equilibrium strategies reproduce the pattern that hyper-partisan sources spread more misinformation than centrists and that one side's misinformation triggers the other's.

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  • How Media Competition Fuels the Spread of Misinformation cs.SI · 2024-11-24 · conditional · none · ref 42 · internal anchor

    In a simulated zero-sum media competition with bounded-rational players, equilibrium strategies reproduce the pattern that hyper-partisan sources spread more misinformation than centrists and that one side's misinformation triggers the other's.