GUI grounding in VLMs is bottlenecked by prefill-stage candidate selection that decoding cannot fix, so Re-Prefill uses attention to extract and re-inject target tokens for up to 4.3% gains on ScreenSpot-Pro.
A survey on (m) llm-based gui agents
8 Pith papers cite this work. Polarity classification is still indexing.
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MAS-Bench introduces 139 tasks, 88 predefined shortcuts, and 9 metrics to evaluate hybrid GUI-shortcut mobile agents, reporting up to 68.3% success and 39% efficiency gains over GUI-only baselines.
TIPO applies preference-intensity weighting and padding gating to stabilize preference optimization for privacy personalization in mobile GUI agents, yielding higher alignment and distinction metrics than prior methods.
LAMO uses role-oriented data synthesis and two-stage training (perplexity-weighted supervised fine-tuning plus reinforcement learning) to create scalable lightweight GUI agents that support both single-model and multi-agent orchestration.
UI-TARS-2 reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld while attaining 59.8 mean normalized score on a 15-game suite through multi-turn RL and scalable data generation.
LaSM is a layer-wise scaling mechanism that amplifies attention and MLP modules in critical layers to defend GUI agents against pop-up attacks by correcting attention misalignment.
The paper develops a unified framework that organizes computer-use agent reliability around perception-decision-execution layers and creation-deployment-operation-maintenance stages to map security and alignment interventions.
A survey consolidating frameworks, data practices, large action models, benchmarks, applications, and research gaps in LLM-brained GUI agents.
citing papers explorer
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What Happens Before Decoding? Prefill Determines GUI Grounding in VLMs
GUI grounding in VLMs is bottlenecked by prefill-stage candidate selection that decoding cannot fix, so Re-Prefill uses attention to extract and re-inject target tokens for up to 4.3% gains on ScreenSpot-Pro.
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MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents
MAS-Bench introduces 139 tasks, 88 predefined shortcuts, and 9 metrics to evaluate hybrid GUI-shortcut mobile agents, reporting up to 68.3% success and 39% efficiency gains over GUI-only baselines.
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Mobile GUI Agent Privacy Personalization with Trajectory Induced Preference Optimization
TIPO applies preference-intensity weighting and padding gating to stabilize preference optimization for privacy personalization in mobile GUI agents, yielding higher alignment and distinction metrics than prior methods.
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Towards Scalable Lightweight GUI Agents via Multi-role Orchestration
LAMO uses role-oriented data synthesis and two-stage training (perplexity-weighted supervised fine-tuning plus reinforcement learning) to create scalable lightweight GUI agents that support both single-model and multi-agent orchestration.
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UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning
UI-TARS-2 reaches 88.2 on Online-Mind2Web, 47.5 on OSWorld, 50.6 on WindowsAgentArena, and 73.3 on AndroidWorld while attaining 59.8 mean normalized score on a 15-game suite through multi-turn RL and scalable data generation.
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LaSM: Layer-wise Scaling Mechanism for Defending Pop-up Attack on GUI Agents
LaSM is a layer-wise scaling mechanism that amplifies attention and MLP modules in critical layers to defend GUI agents against pop-up attacks by correcting attention misalignment.
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Securing Computer-Use Agents: A Unified Architecture-Lifecycle Framework for Deployment-Grounded Reliability
The paper develops a unified framework that organizes computer-use agent reliability around perception-decision-execution layers and creation-deployment-operation-maintenance stages to map security and alignment interventions.
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Large Language Model-Brained GUI Agents: A Survey
A survey consolidating frameworks, data practices, large action models, benchmarks, applications, and research gaps in LLM-brained GUI agents.