PolyFlow converts discrete meshes to continuous per-vertex representations using a topology embedder and applies flow matching for parallel artist-style mesh generation that outperforms autoregressive baselines on Toys4K in Chamfer and Hausdorff distances.
hub Canonical reference
arXiv preprint arXiv:2512.03052 (2025)
Canonical reference. 80% of citing Pith papers cite this work as background.
hub tools
citation-role summary
citation-polarity summary
years
2026 16roles
background 5representative citing papers
CelloCut formulates watertight remeshing as binary labeling on a Delaunay tetrahedral partition solved by graph-cut minimization with one-sided constraints to guarantee volumetrically consistent solids.
VS3D performs local 3D asset editing by injecting reconstruction-anchored source signals, partial-mean guidance, and twin-agreement residuals into the velocity sampler to control edit strength and preserve identity.
ROAR-3D adds a token-wise view router and dual-stream attention to pretrained single-view 3D generators so they can use arbitrary unposed images for higher-fidelity output.
Pixal3D performs pixel-aligned 3D generation from images via back-projected multi-scale feature volumes, achieving fidelity close to reconstruction while supporting multi-view and scene synthesis.
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
DVD applies discrete diffusion directly to voxel occupancy for 3D generation, uncertainty estimation via entropy, and single-round editing via block perturbation fine-tuning.
VISER is a new visually realistic simulation benchmark for robot manipulation tasks that uses PBR materials and MLLM-assisted asset generation, achieving 0.92 Pearson correlation with real-world policy performance.
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
A post-adaptation pipeline on 3D foundation models yields higher-fidelity, faster, animation-ready single-image 3D characters than prior open methods on reported benchmarks.
ISAP-3D proposes identity-slot aligned modeling with semantic identity tokens and one-to-one layout prediction to achieve stable part-aware 3D generation.
AssetGen is a system that produces deployable 3D assets including meshes, baked normals, and textures from a single reference image in under 30 seconds via a coarse-to-refine VecSet pipeline and co-designed optimizations.
EVA01 introduces a Mixture-of-Transformers model that natively adds 3D mesh understanding, generation, and multi-turn editing to MLLMs by decoupling understanding and generation experts with shared global self-attention.
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.
Hitem3D 2.0 combines multi-view image synthesis with native 3D texture projection to improve completeness, cross-view consistency, and geometry alignment over prior methods.
Seed3D 2.0 advances 3D content generation via a coarse-to-fine geometry pipeline, unified PBR material model, and simulation-ready scene tools, reporting 69-89.9% win rates over commercial systems in human studies.
citing papers explorer
-
PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation
PolyFlow converts discrete meshes to continuous per-vertex representations using a topology embedder and applies flow matching for parallel artist-style mesh generation that outperforms autoregressive baselines on Toys4K in Chamfer and Hausdorff distances.
-
CelloCut: Constructive Watertight Remeshing via Tetrahedral Cell Cuts
CelloCut formulates watertight remeshing as binary labeling on a Delaunay tetrahedral partition solved by graph-cut minimization with one-sided constraints to guarantee volumetrically consistent solids.
-
Velocity-Space 3D Asset Editing
VS3D performs local 3D asset editing by injecting reconstruction-anchored source signals, partial-mean guidance, and twin-agreement residuals into the velocity sampler to control edit strength and preserve identity.
-
ROAR-3D: Routing Arbitrary Views for High-Fidelity 3D Generation
ROAR-3D adds a token-wise view router and dual-stream attention to pretrained single-view 3D generators so they can use arbitrary unposed images for higher-fidelity output.
-
Pixal3D: Pixel-Aligned 3D Generation from Images
Pixal3D performs pixel-aligned 3D generation from images via back-projected multi-scale feature volumes, achieving fidelity close to reconstruction while supporting multi-view and scene synthesis.
-
Generative 3D Gaussians with Learned Density Control
DeG models 3D Gaussians via learned octree density and uses VecSeq Sobol re-indexing to turn set generation into sequence modeling, claiming SOTA quality in single-image-to-3D.
-
DVD: Discrete Voxel Diffusion for 3D Generation and Editing
DVD applies discrete diffusion directly to voxel occupancy for 3D generation, uncertainty estimation via entropy, and single-round editing via block perturbation fine-tuning.
-
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
VISER is a new visually realistic simulation benchmark for robot manipulation tasks that uses PBR materials and MLLM-assisted asset generation, achieving 0.92 Pearson correlation with real-world policy performance.
-
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
PhysForge generates physics-grounded 3D assets via a VLM-planned Hierarchical Physical Blueprint and a KineVoxel Injection diffusion model, backed by the new PhysDB dataset of 150,000 annotated assets.
-
DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generation
A post-adaptation pipeline on 3D foundation models yields higher-fidelity, faster, animation-ready single-image 3D characters than prior open methods on reported benchmarks.
-
ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generation
ISAP-3D proposes identity-slot aligned modeling with semantic identity tokens and one-to-one layout prediction to achieve stable part-aware 3D generation.
-
AssetGen: Deployable 3D Asset Generation at Interactive Speed
AssetGen is a system that produces deployable 3D assets including meshes, baked normals, and textures from a single reference image in under 30 seconds via a coarse-to-refine VecSet pipeline and co-designed optimizations.
-
EVA01: Unified Native 3D Understanding and Generation via Mixture-of-Transformers
EVA01 introduces a Mixture-of-Transformers model that natively adds 3D mesh understanding, generation, and multi-turn editing to MLLMs by decoupling understanding and generation experts with shared global self-attention.
-
From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.
-
Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation
Hitem3D 2.0 combines multi-view image synthesis with native 3D texture projection to improve completeness, cross-view consistency, and geometry alignment over prior methods.
-
Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation
Seed3D 2.0 advances 3D content generation via a coarse-to-fine geometry pipeline, unified PBR material model, and simulation-ready scene tools, reporting 69-89.9% win rates over commercial systems in human studies.