A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.
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Head- and eye-based pointing outperform hand-based methods for AR 2D selection across depths, with head remaining most accurate and consistent.
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Making Abstraction Concrete: A Design Space and Interaction Model of Abstraction in Interactive Systems
A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.
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Comparing Controller-Free Pointing Techniques Across Depth for 2D Selection in Augmented Reality
Head- and eye-based pointing outperform hand-based methods for AR 2D selection across depths, with head remaining most accurate and consistent.