Uni-Mo generates 7,488 language-annotated quadruped motions via LLM prompts and video diffusion, lifts them to 3D trajectories, and trains policies achieving 96.7% real-robot success on 392 sampled motions.
Robot learning from a physical world model
10 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
years
2026 10roles
background 4polarities
background 4representative citing papers
Vesta is a unified embodied generalist model that outperforms specialist baselines by over 20% on average and improves real-world robotic task success by over 35%.
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
A survey that clarifies boundaries and organizes World Action Models by generation requirements and predictive substrates, identifying a trend toward generating less of the future.
A comprehensive survey that organizes the literature on world models in robot learning, their roles in policy learning, planning, simulation, and video-based generation, with connections to navigation, driving, datasets, and benchmarks.
A survey reviewing the architecture, usage patterns, and limitations of NVIDIA Isaac Sim across robotics domains.
The survey organizes human-video-based robot learning into task-, observation-, and action-oriented transfer pathways, reviews associated datasets, and outlines challenges for scalable embodied AI.
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
citing papers explorer
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Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priors
Uni-Mo generates 7,488 language-annotated quadruped motions via LLM prompts and video diffusion, lifts them to 3D trajectories, and trains policies achieving 96.7% real-robot success on 392 sampled motions.
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Vesta: A Generalist Embodied Reasoning Model
Vesta is a unified embodied generalist model that outperforms specialist baselines by over 20% on average and improves real-world robotic task success by over 35%.
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World Action Models: The Next Frontier in Embodied AI
The paper introduces World Action Models as a new paradigm unifying predictive world modeling with action generation in embodied foundation models and provides a taxonomy of existing approaches.
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OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
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World Action Models: A Survey
A survey that clarifies boundaries and organizes World Action Models by generation requirements and predictive substrates, identifying a trend toward generating less of the future.
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World Model for Robot Learning: A Comprehensive Survey
A comprehensive survey that organizes the literature on world models in robot learning, their roles in policy learning, planning, simulation, and video-based generation, with connections to navigation, driving, datasets, and benchmarks.
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NVIDIA Isaac Sim: Enabling Scalable, GPU-Accelerated Simulation for Robotics
A survey reviewing the architecture, usage patterns, and limitations of NVIDIA Isaac Sim across robotics domains.
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Robot Learning from Human Videos: A Survey
The survey organizes human-video-based robot learning into task-, observation-, and action-oriented transfer pathways, reviews associated datasets, and outlines challenges for scalable embodied AI.
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3D Generation for Embodied AI and Robotic Simulation: A Survey
The paper surveys 3D generation techniques for embodied AI and robotics, categorizing them into data generation, simulation environments, and sim-to-real bridging while identifying bottlenecks in physical validity and transfer.
- ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction