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Hierarchical visuomotor control of humanoids

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abstract

We aim to build complex humanoid agents that integrate perception, motor control, and memory. In this work, we partly factor this problem into low-level motor control from proprioception and high-level coordination of the low-level skills informed by vision. We develop an architecture capable of surprisingly flexible, task-directed motor control of a relatively high-DoF humanoid body by combining pre-training of low-level motor controllers with a high-level, task-focused controller that switches among low-level sub-policies. The resulting system is able to control a physically-simulated humanoid body to solve tasks that require coupling visual perception from an unstabilized egocentric RGB camera during locomotion in the environment. For a supplementary video link, see https://youtu.be/7GISvfbykLE .

fields

cs.GR 1

years

2026 1

verdicts

UNVERDICTED 1

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  • SWIM: Single-Instance Whole-Body Imitation for swiMming cs.GR · 2026-05-29 · unverdicted · none · ref 22 · internal anchor

    SWIM is a single-instance imitation method for learning and generalizing physically simulated swimming motions to new environments, bodies, and styles.