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How Value Induction Reshapes LLM Behaviour

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abstract

Conversational Large Language Models are post-trained on language that expresses specific behavioural traits, such as curiosity, open-mindedness, and empathy, and values, such as helpfulness, harmlessness, and honesty. This is done to increase utility, ensure safety, and improve the experience of the people interacting with the model. However, values are complex and inter-related -- inducing one could modify behaviour on another. Further, inducing certain values can make models more addictive or sycophantic through language used in the generations, with a potential detrimental effect on the user. We investigate these and other unintended effects of value induction into models. We fine-tune models using curated value subsets of existing preference datasets, measuring the impact of value induction on expression of other values, model safety, anthropomorphic language, and various QA benchmarks. We find that (i) inducing values leads to expression of other related, and sometimes contrastive values, (ii) inducing positive values increases safety, and (iii) all values increase anthropomorphic language use, making models more validating and sycophantic.

fields

cs.CL 1

years

2026 1

verdicts

UNVERDICTED 1

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  • If LLMs Have Human-Like Attributes, Then So Does Age of Empires II cs.CL · 2026-05-29 · unverdicted · none · ref 1 · internal anchor

    A neural network trained on Age of Empires II exhibits purported anthropomorphic attributes, demonstrating that such attributes are empirically non-unique to LLMs and depend on the substrate.