New Point-Line and Spatial-Layout map representations enable MAP-Elites to produce FPS maps with higher diversity and quality than prior All-Black and Grid-Graph methods.
Talakat: Bullet Hell Generation through Constrained Map-Elites
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abstract
We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of projectiles. Levels are represented using a domain-specific description language, and search in the space defined by this language is performed by a novel variant of the Map-Elites algorithm which incorporates a feasible- infeasible approach to constraint satisfaction. Simulation-based evaluation is used to gauge the fitness of levels, using an agent based on best-first search. The performance of the agent can be tuned according to the two dimensions of strategy and dexterity, making it possible to search for level configurations that require a specific combination of both. As far as we know, this paper describes the first generator for this game genre, and includes several algorithmic innovations.
fields
cs.AI 1years
2026 1verdicts
UNVERDICTED 1representative citing papers
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Procedural Generation of First Person Shooter Maps using Map-Elites
New Point-Line and Spatial-Layout map representations enable MAP-Elites to produce FPS maps with higher diversity and quality than prior All-Black and Grid-Graph methods.