ERF-GS improves dynamic 3D Gaussian splatting by using simulated event streams to supervise motion and densify moving regions, yielding higher dynamic PSNR on blurred and disjoint-event versions of Neu3D and Nvidia.
Event-based near-eye gaze tracking beyond 10,000 hz.IEEE Transactions on Visualization and Computer Graphics, 27(5):2577–2586, 2021
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ERF-GS: Reconstructing Fast Motion from Disjoint Event-RGB Viewpoints
ERF-GS improves dynamic 3D Gaussian splatting by using simulated event streams to supervise motion and densify moving regions, yielding higher dynamic PSNR on blurred and disjoint-event versions of Neu3D and Nvidia.