Optimizing an existing monocular 3D biomechanics pipeline for CPU hardware delivers 2.47x higher throughput and 59.6% shorter runtime while keeping joint-angle outputs nearly identical to the GPU baseline.
3d human pose estimation in video with tem- poral convolutions and semi-supervised training
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CPU Optimization of a Monocular 3D Biomechanics Pipeline for Low-Resource Deployment
Optimizing an existing monocular 3D biomechanics pipeline for CPU hardware delivers 2.47x higher throughput and 59.6% shorter runtime while keeping joint-angle outputs nearly identical to the GPU baseline.