A pipeline that turns sparse multi-view RGB images into a claimed 1,150-scene synthetic event dataset using 3D Gaussian Splatting rendering plus a stochastic event simulator.
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
1 Pith paper cite this work. Polarity classification is still indexing.
abstract
We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leveraging these capabilities allows us to effectively address the novel view synthesis challenge in the presence of fast camera motion. For initialization of the optimization process, our approach uses prior knowledge encoded in an event-to-video model. We also use spline interpolation for obtaining high quality poses along the event camera trajectory. This enhances the reconstruction quality from fast-moving cameras while overcoming the computational limitations traditionally associated with event-based Neural Radiance Field (NeRF) methods. Our experimental evaluation demonstrates that our results achieve higher visual fidelity and better performance than existing event-based NeRF approaches while being an order of magnitude faster to render.
citation-role summary
citation-polarity summary
fields
cs.CV 1years
2025 1verdicts
CONDITIONAL 1roles
background 1polarities
unclear 1representative citing papers
citing papers explorer
-
GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation
A pipeline that turns sparse multi-view RGB images into a claimed 1,150-scene synthetic event dataset using 3D Gaussian Splatting rendering plus a stochastic event simulator.