Pith. sign in

REVIEW 5 major objections 4 minor 1 cited by

GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation

T0 review · 5 major / 4 minor · reviewed 2026-08-07 · deepseek-v4-flash

Pith's one-line read The paper claims that reconstructing static scenes with 3D Gaussian Splatting and then simulating events through a stochastic DVS voltage model produces large-scale, geometry-consistent event streams that transfer to real event-based 3D…

desk verdict The dataset idea is new and worth building on, but an unresolved contrast-threshold contradiction and missing quantitative sim-to-real evidence currently undercut the paper's central claims. read the letter →

arxiv 2505.15287 v1 pith:NMB4SAQ4 submitted 2025-05-21 cs.CV

classification cs.CV
keywords eventcamera3DGaussianSplattingsyntheticdatasetevent-basedreconstructioncontrastthresholdsim-to-realtransfernovelviewsynthesisDVS-Voltmeter
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

GS2E claims that a static 3D Gaussian Splatting reconstruction of a real scene is enough of a foundation to generate large-scale, geometry-consistent event-camera data. The pipeline reconstructs each scene from sparse multi-view RGB images, renders dense image sequences along velocity-controlled virtual camera trajectories, and feeds them to the DVS-Voltmeter stochastic event simulator. A contrast threshold is chosen to match real sensor behavior while suppressing rendering artifacts. The paper argues that the resulting dataset of over 1,150 scenes provides the viewpoint diversity and temporal density that video-driven synthetic datasets lack, and that models trained on it transfer to real event data for 3D reconstruction. If this holds, high-quality event-vision training data can be produced from ordinary multi-view photo collections instead of specialized hardware or dense video.

What carries the argument

The load-bearing mechanism is the pairing of 3D Gaussian Splatting with a stochastic DVS voltage model. 3DGS represents the scene as a set of anisotropic 3D Gaussians with optimized opacity and radiance, rendered by differentiable rasterization, which turns sparse RGB views into a photorealistic radiance field that can be re-rendered from arbitrary poses. DVS-Voltmeter then treats each pixel's voltage as $\Delta V_d(t) = \mu \Delta t + \sigma W(\Delta t)$ and fires an event when the stochastic process crosses ON or OFF thresholds. The two are joined by a contrast threshold $c$: the paper sweeps $c \in [0.25, 1.5]$ and settles on $c = 1$, a value that preserves event detail while hiding 3DGS floater artifacts. Velocity-controlled cubic B-spline trajectory interpolation provides the motion that turns rendered frames into temporally dense event streams.

What would settle it

Record a static real scene with a real DVS event camera while the camera follows a known trajectory, reconstruct the same scene with 3DGS from synchronized RGB frames, and run the paper's pipeline to simulate events along that trajectory. Compare the simulated stream with the real one, through event-rate statistics, contrast-threshold histograms, or by training a downstream 3D reconstruction model on GS2E and testing it on this real capture. If the modeled events are no better at predicting the real events or the resulting reconstruction than events from a standard video-driven simulator, the central sim-to-real claim fails.

Watch

Extended reading notes

Core claim

The central claim is that events rendered from 3DGS-reconstructed scenes, rather than from dense RGB video or graphics-engine assets, combine photorealistic appearance with strict geometric consistency. Starting from sparse multi-view images with known poses, GS2E trains a 3D Gaussian Splatting radiance field, then uses cubic B-spline interpolation with a velocity profile to create dense camera trajectories, including novel-view mini-trajectories. The rendered frames drive DVS-Voltmeter, which models each pixel's photovoltage as Brownian motion with drift and emits ON/OFF events when contrast thresholds are crossed, with inverse-Gaussian timestamp sampling. The paper reports that this setup yields event streams that align with scene structure, support non-uniform motion, and, when used to train event-based 3D reconstruction, deblurring, and video reconstruction models, generalize to real event data better than streams synthesized from dense RGB video.

Load-bearing premise

The benchmark value rests on the assumption that events generated from 3DGS-rendered images by DVS-Voltmeter with a manually chosen contrast threshold $c = 1$ are realistic enough to transfer to real DVS sensors; the paper's appendices concede that 3DGS does not model overexposure, underexposure, or high dynamic range, and that $c = 1$ was chosen in part to hide floater artifacts rather than calibrated against real sensor data.

Editorial extensions

If this is right

  • Training event-based 3D reconstruction models on GS2E should yield better generalization to real event streams than training on events synthesized from dense RGB video, as the paper's DSEC comparisons and reconstruction experiments indicate.
  • Because each 3DGS scene can be re-rendered along any smooth trajectory, GS2E can generate multiple multi-view event streams per scene without new hardware capture, supporting controlled evaluations under different motion speeds.
  • The dataset's pairing of blurry RGB frames, sharp poses, and temporally dense events makes it usable for event-based deblurring and video reconstruction, not only 3D reconstruction.
  • The velocity-controlled interpolation lets researchers test models under mild, medium, and strong camera motion while holding the scene geometry fixed, isolating motion effects from scene effects.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • If 3DGS truly decouples scene geometry from sensor simulation, the same reconstructed scenes could be reused to generate other sensor modalities, such as optical flow, depth, or alternative event-camera noise models, making 3DGS a general synthetic-data generator.
  • The paper chooses $c = 1$ partly to hide Gaussian floater artifacts rather than from direct sensor calibration; a natural extension is per-scene or per-sensor contrast-threshold distributions measured from real DVS recordings, which could close more of the sim-to-real gap.
  • The static-scene assumption is the clearest boundary of the method; extending the pipeline to dynamic scenes would require a deformable or 4D Gaussian representation, a step the paper leaves for future work.
  • If quantitative event-realism metrics such as EQS become publicly available, the paper's qualitative DSEC comparison could be replaced by a direct numerical check of simulated event realism.
Share X Bluesky LinkedIn Reddit HN

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

5 major / 4 minor

Summary. The paper proposes GS2E, a synthetic event-stream data generator. It reconstructs static scenes from sparse multi-view RGB images using 3D Gaussian Splatting, generates dense camera trajectories via velocity-aware B-spline interpolation, renders image sequences along those trajectories, and feeds them into the DVS-Voltmeter stochastic event simulator. The stated contributions are a large-scale dataset (the paper variously says 1050, 1150, or 1900 scenes), a physically-informed contrast-threshold model, and superior generalization of models trained on GS2E for event-based 3D reconstruction, deblurring, and video reconstruction. The experiments report reconstruction metrics, a qualitative comparison against DSEC real-world event data, downstream task evaluations, and an ablation of trajectory interpolation. The appendix discloses limitations including the inability to model overexposure, underexposure, or high dynamic range.

Significance. If the synthetic-to-real transfer claim were quantitatively established, GS2E would address a real bottleneck in event-vision research: the scarcity of large, multi-view-consistent event datasets with aligned RGB frames. The pipeline design is plausible and the choice to build on 3DGS plus a stochastic event simulator is well motivated. The paper also makes a concrete dataset release, benchmarks several downstream tasks, and provides a useful comparison table of existing event-based 3D datasets. However, the current evidence does not support the central claim of superior generalization: the contrast threshold, which is the key physical parameter, is specified inconsistently and is chosen to hide rendering artifacts rather than calibrated to real sensors; the synthetic-to-real evaluation is only qualitative; and the experiments lack comparisons against prior synthetic event data generators or error bars. Significance is therefore conditional on substantial additional validation.

major comments (5)
  1. [§3.6, Appendix B, §4 (Implementation details)] The contrast threshold, the key physical parameter of event simulation, is specified inconsistently. Section 3.6 states that 'we adopt c ∈ [0.2, 0.5]' after an empirical sweep, Appendix B states that 'the GS2E dataset was simulated with the parameter setting c = 1' because lower thresholds expose 3DGS floater artifacts, and Section 4 states 'ΘON = ΘOFF = 1 as default.' These settings are mutually incompatible, and neither is calibrated against real DVS sensor data; c = 1 is explicitly chosen to suppress rendering artifacts. Because the paper's claimed contribution of 'physically-consistent contrast threshold modeling' depends on this parameter, please reconcile the statements, report which threshold was actually used for the released scenes, and provide a quantitative sensitivity analysis or a calibration against real sensor statistics (for example, the contrast-threshold distributions in Stoffregen et al. or DSEC event rates).
  2. [§4.2] The claim of 'superior generalization capabilities' is not supported by quantitative evidence. Section 4.2 states that the Event Quality Score is not publicly available and that the synthetic-to-real evaluation is limited to 'qualitative evaluations' and 'visual comparisons' against DSEC. No quantitative domain-gap metric is reported anywhere in the paper. Please add measurable evidence of sim-to-real transfer, for example: event-rate and contrast-histogram statistics on real versus synthetic streams, background-activity and noise comparisons, or a transfer experiment in which models trained on GS2E are evaluated on real event data (DSEC or MVSEC) and compared with models trained on prior synthetic data.
  3. [Tables 1-2] The experiments do not compare GS2E against existing synthetic event data generators. Tables 1 and 2 report downstream task metrics for methods trained or evaluated on GS2E, but there is no head-to-head comparison with events generated by ESIM, v2e, Vid2E, or DVS-Voltmeter on ordinary rendered videos. Without such baselines, the abstract's claim that GS2E overcomes the limitations of prior event datasets is untestable. In addition, all table entries are single point estimates without error bars; please report means and standard deviations across scenes or seeds, and add a data-source ablation.
  4. [Abstract, §3.3, §4, Appendix C, Table 3] The reported dataset scale is internally inconsistent: the Abstract and Table 3 say 'over 1150 scenes'; Section 3.3 selects 1,000 MVImgNet scenes and 50 DL3DV scenes (1050 total); Section 4 and Appendix C say 'we choose and render 1.8k scenes from MVImageNet and 100 scenes from DL3DV' (1900 total). Since dataset scale is one of the stated contributions, please correct the numbers and make the scene-selection protocol precisely match the released dataset.
  5. [Abstract vs Appendix E] The Abstract claims 'diverse motion and lighting conditions,' but Appendix E explicitly concedes that the pipeline 'inherits the photometric constraints of 3D Gaussian Splatting' and 'may not faithfully replicate extreme illumination conditions such as overexposure or underexposure,' including low-light and high-dynamic-range scenes. Because event cameras are most advantageous exactly in these regimes, this limitation is directly relevant to the benchmark's fidelity claim. Please either add experiments or rendering modifications that cover HDR or overexposure cases, or explicitly scope the dataset claims to moderate illumination.
minor comments (4)
  1. [§4, Appendix C, §3.1, §3.3] There are several typos and inconsistent terms that should be fixed: 'interplementation verision' in Section 4 and Appendix C; 'ourdoor' in Section 3.3; 'off-the-shell' in Section 3.1; and inconsistent spelling of 'DVS-V oltmeter' versus 'DVS-Voltmeter.'
  2. [§4.4, Figure 6] The ablation of trajectory interpolation methods is presented only qualitatively; please add quantitative metrics (for example, trajectory smoothness or downstream reconstruction PSNR) or explicitly state that the comparison is qualitative.
  3. [References and Table 3] References [52] and [53] appear to be the same paper (DA4Event); the duplicate should be removed. Also, Table 3 is difficult to read in the provided version because of merged columns, missing spaces, and layout artifacts such as 'GS2E SubmissionSynthetic'; please reformat it.
  4. [Appendix A] In the speed-list interface, the notation ΔT is used but T is never defined; please define all variables used in the speed-curve construction.

Circularity Check

0 steps flagged · score 1.0 of 10

No significant circularity: the dataset-generation chain uses external components (3DGS, DVS-Voltmeter) and is benchmarked by independent downstream methods; contrast-threshold settings are free parameters, not fitted predictions.

full rationale

GS2E's data-generation derivation is self-contained in the relevant sense: real multi-view images are reconstructed by 3D Gaussian Splatting [32], rendered along interpolated trajectories, and passed to the DVS-Voltmeter simulator [39] to produce events. None of the quantities claimed as outputs (event streams, dataset realism, benchmark utility) is defined in terms of the paper's conclusions, and no fitted parameter is renamed as a prediction. The load-bearing components are third-party external works, while the authors' own prior papers (e.g., EvaGaussian [87], AE-NeRF [10]) appear only in contextual citations and dataset tables, not as justification for the core derivation. The evaluation uses independent downstream methods (E-NeRF, Event-3DGS, D2Net, EFNet, E2VID, TimeLens++) with standard metrics against rendered ground truth, so the benchmark claim does not reduce to the pipeline's own assumptions. The most significant weaknesses are non-circular: Sec. 3.6 says 'we adopt c ∈ [0.2, 0.5]' but Appendix B states 'the GS2E dataset was simulated with the parameter setting c = 1' and Sec. 4 sets 'ΘON = ΘOFF = 1 as default', an internal inconsistency; and the sim-to-real evaluation is only qualitative because 'the EQS implementation is not publicly available.' Appendix E also concedes that 3DGS 'may not faithfully replicate extreme illumination conditions such as overexposure or underexposure.' These are calibration/domain-gap limitations that weaken the generalization claim, but they are not circularity: the contrast threshold is a manually chosen input parameter, not a conclusion derived from itself. Accordingly the circularity score is 1, reflecting only non-load-bearing self-citations.

Assumptions & free parameters 8 free parameters · 5 assumptions · 0 invented entities

The paper introduces no new physical entities. The pipeline relies on hand-set trajectory and threshold parameters; the contrast threshold is the most consequential, and the paper gives contradictory settings for it. No quantitative calibration of these parameters against real sensor data is provided.

free parameters (8)
  • Contrast threshold c = 1 in Appendix B/C; 0.2-0.5 in Section 3.6
    Controls event density and noise. The paper gives contradictory settings and chooses c=1 to suppress 3DGS floater artifacts rather than calibrating to real sensor behavior.
  • Velocity profile v(t) = 0.25 sin(t) + 1.1
    Hand-chosen analytic speed profile used to reparameterize camera trajectory; affects temporal distribution of rendered frames and events.
  • Interpolation multiplier gamma = 5
    Determines temporal density of the rendered trajectory via M = ceil(gamma * N).
  • Pose smoothing window w = 2
    Half-width for local temporal averaging of camera poses in Eq. 7 and Eq. 8.
  • Displacement weights alpha, beta = not specified
    Weights in Eq. 9 balancing rotation and translation in the path-length metric; values are not reported.
  • Novel-view augmentation G, K, F = G=3, K=5, F=150
    Control the number and length of mini-trajectories used to augment camera motion diversity.
  • 3DGS input view count N = 30 for MVImgNet, 100 for DL3DV
    Number of sparse multi-view images used to reconstruct each scene; affects reconstruction fidelity and downstream event realism.
  • DVS-Voltmeter sensor parameters k1-k6 = k1=0.5, k2=1e-3, k3=0.1, k4=0.01, k5=0.1, k6=1e-5
    Inherited from DVS-Voltmeter [39] and treated as fixed; they determine drift and variance of the stochastic voltage process and hence event timing and polarity.
assumptions (5)
  • domain assumption DVS-Voltmeter's Brownian motion with drift model faithfully represents real DVS event generation.
    Eq. 6 models photovoltage as Delta V = mu Delta t + sigma W(Delta t); the realism of all synthesized events depends on this physical model being adequate.
  • domain assumption 3DGS reconstruction from sparse multi-view images is photorealistic and geometrically accurate enough for event synthesis.
    Section 3.4 uses 3DGS with N=30 or 100 views; Appendix E concedes 3DGS does not model extreme illumination or high dynamic range.
  • ad hoc to paper A fixed contrast threshold of c=1 (or the range 0.2-0.5 in Section 3.6) produces event streams matching the target real-sensor distribution.
    Appendix B states c=1 was chosen to hide 3DGS floater artifacts, while Section 3.6 claims the range 0.2-0.5 was chosen by matching MVImgNet/DL3DV characteristics; no quantitative sensor calibration is provided.
  • domain assumption Scenes are static with no dynamic object motion.
    Appendix E explicitly states dynamic object motion is not modeled, which limits applicability to dynamic event vision.
  • domain assumption Camera poses from MVImgNet and DL3DV are accurate enough for 3DGS training and trajectory interpolation.
    Section 3.4 treats poses from structure-from-motion or dataset metadata as ground truth; pose errors would propagate into rendered sequences and events.

how reviews work

0 comments
Cite this review

Pith. "Pith review of GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation." pith.science (2026). https://pith.science/paper/NMB4SAQ4

@misc{pith2026250515287,
  author       = {Pith},
  title        = {Pith review of: GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/NMB4SAQ4}},
  note         = {Machine review of arXiv:2505.15287}
}
read the original abstract

We introduce GS2E (Gaussian Splatting to Event), a large-scale synthetic event dataset for high-fidelity event vision tasks, captured from real-world sparse multi-view RGB images. Existing event datasets are often synthesized from dense RGB videos, which typically lack viewpoint diversity and geometric consistency, or depend on expensive, difficult-to-scale hardware setups. GS2E overcomes these limitations by first reconstructing photorealistic static scenes using 3D Gaussian Splatting, and subsequently employing a novel, physically-informed event simulation pipeline. This pipeline generally integrates adaptive trajectory interpolation with physically-consistent event contrast threshold modeling. Such an approach yields temporally dense and geometrically consistent event streams under diverse motion and lighting conditions, while ensuring strong alignment with underlying scene structures. Experimental results on event-based 3D reconstruction demonstrate GS2E's superior generalization capabilities and its practical value as a benchmark for advancing event vision research.

Figures

Figures reproduced from arXiv: 2505.15287 by the authors.

Figure 1
Figure 1. We propose GS2E, a high-fidelity synthetic dataset designed for 3D event-based vision, comprising over 1150 scenes. GS2E examples of RGB frames and event streams are shown above. Abstract We introduce (GS2E) (GAUSSIAN SPLATTING TO EVENT GENERATION), a large-scale synthetic event dataset for high-fidelity event vision tasks, captured from real-world sparse multi-view RGB images. Existing event datasets are often synt… view at source ↗
Figure 2
Figure 2. Overview and comparison of event-based 3D dataset construction methods. We compare (1) real-world capture, (2) video-driven synthesis, and (3) simulation via computer graphics engines in terms of commonly used methods, strengths, and drawbacks. preserves the geometric fidelity of the original scene. The controllable virtual setup enables diverse motion patterns and blur levels, supporting the training of robust even… view at source ↗
Figure 3
Figure 3. Overview of the proposed GS2E pipeline. Starting from sparse multi-view RGB images and known camera poses, we reconstruct high-fidelity scene representations using 3D Gaussian Splatting. Virtual camera trajectories are then synthesized via velocity-aware reparameterization and interpolation. The rendered image sequences are passed to a volumetric event simulator to generate temporally coherent and geometrically cons… view at source ↗
Figures from the paper (4 more)
Figure 4
Figure 4. Figure 4: Qualitative comparison of synthesized event distributions using GS2E versus traditional [PITH_FULL_IMAGE:figures/full_fig_p008_4.png]
Figure 5
Figure 5. Figure 5: Application to Multiple Tasks. We benchmark it across event-vision tasks: 3D reconstruc [PITH_FULL_IMAGE:figures/full_fig_p009_5.png]
Figure 6
Figure 6. Figure 6: Comparison of different interpolation methods shows that our method is smoother and has [PITH_FULL_IMAGE:figures/full_fig_p009_6.png]
Figure 7
Figure 7. Figure 7: Selecting the same viewpoint and time window(1000 us), visualize events simulated from [PITH_FULL_IMAGE:figures/full_fig_p011_7.png]

Discussion (0). Sign in to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras

    cs.CV 2025-08 conditional novelty 6.0 of 10

    E-4DGS is a deformable 3D Gaussian Splatting method that reconstructs dynamic scenes directly from multi-view event camera streams, outperforming event-to-image baseline approaches.

Reference graph

Works this paper leans on

99 extracted references · 50 canonical work pages · cited by 1 Pith paper

  1. [1]

    Evd- nerf: Reconstructing event data with dynamic neural radiance fields

    Anish Bhattacharya, Ratnesh Madaan, Fernando Cladera, Sai Vemprala, Rogerio Bonatti, Kostas Daniilidis, Ashish Kapoor, Vijay Kumar, Nikolai Matni, and Jayesh K Gupta. Evd- nerf: Reconstructing event data with dynamic neural radiance fields. In Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, pages 5846–5855, 2024

  2. [2]

    Mitigating motion blur in neural radiance fields with events and frames

    Marco Cannici and Davide Scaramuzza. Mitigating motion blur in neural radiance fields with events and frames. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024

  3. [3]

    Event quality score (eqs): Assessing the realism of simulated event camera streams via distances in latent space, 2025

    Kaustav Chanda, Aayush Atul Verma, Arpitsinh Vaghela, Yezhou Yang, and Bharatesh Chakravarthi. Event quality score (eqs): Assessing the realism of simulated event camera streams via distances in latent space, 2025

  4. [4]

    Usp- gaussian: Unifying spike-based image reconstruction, pose correction and gaussian splatting

    Kang Chen, Jiyuan Zhang, Zecheng Hao, Yajing Zheng, Tiejun Huang, and Zhaofei Yu. Usp- gaussian: Unifying spike-based image reconstruction, pose correction and gaussian splatting. arXiv preprint arXiv:2411.10504, 2024

  5. [5]

    Esvio: Event-based stereo visual inertial odometry

    Peiyu Chen, Weipeng Guan, and Peng Lu. Esvio: Event-based stereo visual inertial odometry. IEEE Robotics and Automation Letters, 8(6):3661–3668, 2023

  6. [6]

    Blender - a 3D modelling and rendering package

    Blender Online Community. Blender - a 3D modelling and rendering package . Blender Foundation, Stichting Blender Foundation, Amsterdam, 2018

  7. [7]

    EBAD-Gaussian: Event-driven Bundle Adjusted Deblur Gaussian Splatting

    Yufei Deng, Yuanjian Wang, Rong Xiao, Chenwei Tang, Jizhe Zhou, Jiahao Fan, Deng Xiong, Jiancheng Lv, and Huajin Tang. Ebad-gaussian: Event-driven bundle adjusted deblur gaussian splatting. arXiv preprint arXiv:2504.10012, 2025

  8. [8]

    Unreal engine

    Unreal Engine. Unreal engine. Retrieved from Unreal Engine: https://www. unrealengine. com/en-US/what-is-unreal-engine-4, 2018

Show all 99 references
  1. [9]

    Self-supervised non-uniform kernel estimation with flow-based motion prior for blind image deblurring

    Zhenxuan Fang, Fangfang Wu, Weisheng Dong, Xin Li, Jinjian Wu, and Guangming Shi. Self-supervised non-uniform kernel estimation with flow-based motion prior for blind image deblurring. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages ...

  2. [10]

    Ae-nerf: Augmenting event-based neural radiance fields for non-ideal conditions and larger scene

    Chaoran Feng, Wangbo Yu, Xinhua Cheng, Zhenyu Tang, Junwu Zhang, Li Yuan, and Yonghong Tian. Ae-nerf: Augmenting event-based neural radiance fields for non-ideal conditions and larger scene. arXiv preprint arXiv:2501.02807, 2025

  3. [11]

    Event- based vision: A survey

    Guillermo Gallego, Tobi Delbrück, Garrick Orchard, Chiara Bartolozzi, Brian Taba, Andrea Censi, Stefan Leutenegger, Andrew J Davison, Jörg Conradt, Kostas Daniilidis, et al. Event- based vision: A survey. IEEE Trans. Pattern Analysis and Machine Intelligence (PAMI) , 2020

  4. [12]

    A unifying contrast maximization framework for event cameras, with applications to motion, depth, and optical flow estimation

    Guillermo Gallego, Henri Rebecq, and Davide Scaramuzza. A unifying contrast maximization framework for event cameras, with applications to motion, depth, and optical flow estimation. In Proceedings of the IEEE conference on computer vision and pattern recognition , pages 3867–...

  5. [13]

    Video to events: Recycling video datasets for event cameras

    Daniel Gehrig, Mathias Gehrig, Javier Hidalgo-Carrió, and Davide Scaramuzza. Video to events: Recycling video datasets for event cameras. In Computer Vision and Pattern Recognition (CVPR), 2020

  6. [14]

    Video to events: Recycling video datasets for event cameras

    Daniel Gehrig, Mathias Gehrig, Javier Hidalgo-Carrió, and Davide Scaramuzza. Video to events: Recycling video datasets for event cameras. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 3586–3595, 2020

  7. [15]

    End- to-end learning of representations for asynchronous event-based data

    Daniel Gehrig, Antonio Loquercio, Konstantinos G Derpanis, and Davide Scaramuzza. End- to-end learning of representations for asynchronous event-based data. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 5633–5643, 2019. 15

  8. [16]

    DSEC: A stereo event camera dataset for driving scenarios

    Mathias Gehrig, Willem Aarents, Daniel Gehrig, and Davide Scaramuzza. DSEC: A stereo event camera dataset for driving scenarios. IEEE Robotics and Automation Letters, 2021

  9. [17]

    How to learn a domain-adaptive event simulator? In Proceedings of the 29th ACM International Conference on Multimedia, pages 1275–1283, 2021

    Daxin Gu, Jia Li, Yu Zhang, and Yonghong Tian. How to learn a domain-adaptive event simulator? In Proceedings of the 29th ACM International Conference on Multimedia, pages 1275–1283, 2021

  10. [18]

    Cmax-slam: Event-based rotational-motion bundle adjustment and slam system using contrast maximization

    Shuang Guo and Guillermo Gallego. Cmax-slam: Event-based rotational-motion bundle adjustment and slam system using contrast maximization. IEEE Transactions on Robotics, 2024

  11. [19]

    Event-3dgs: Event-based 3d reconstruction using 3d gaussian splatting

    Haiqian Han, Jianing Li, Henglu Wei, and Xiangyang Ji. Event-3dgs: Event-based 3d reconstruction using 3d gaussian splatting. Advances in Neural Information Processing Systems, 37:128139–128159, 2024

  12. [20]

    Physical-based event camera simulator

    Haiqian Han, Jiacheng Lyu, Jianing Li, Henglu Wei, Cheng Li, Yajing Wei, Shu Chen, and Xiangyang Ji. Physical-based event camera simulator. In European Conference on Computer Vision, pages 19–35. Springer, 2024

  13. [21]

    Physical-based event camera simulator

    Haiqian Han, Jiacheng Lyu, Jianing Li, Henglu Wei, Cheng Li, Yajing Wei, Shu Chen, and Xiangyang Ji. Physical-based event camera simulator. In Computer Vision – ECCV 2024: 18th European Conference, Milan, Italy, September 29–October 4, 2024, Proceedings, Part XLV, page 19–35, ...

  14. [22]

    Timereplayer: Unlocking the potential of event cameras for video interpolation

    Weihua He, Kaichao You, Zhendong Qiao, Xu Jia, Ziyang Zhang, Wenhui Wang, Huchuan Lu, Yaoyuan Wang, and Jianxing Liao. Timereplayer: Unlocking the potential of event cameras for video interpolation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recog...

  15. [23]

    Event-aided direct sparse odometry

    Javier Hidalgo-Carrió, Guillermo Gallego, and Davide Scaramuzza. Event-aided direct sparse odometry. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 5781–5790, 2022

  16. [24]

    v2e: From video frames to realistic dvs events

    Yuhuang Hu, Shih-Chii Liu, and Tobi Delbruck. v2e: From video frames to realistic dvs events. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 1312–1321, 2021

  17. [25]

    Inceventgs: Pose-free gaussian splatting from a single event camera

    Jian Huang, Chengrui Dong, and Peidong Liu. Inceventgs: Pose-free gaussian splatting from a single event camera. arXiv preprint arXiv:2410.08107, 2024

  18. [26]

    Ev-nerf: Event based neural radiance field

    Inwoo Hwang, Junho Kim, and Young Min Kim. Ev-nerf: Event based neural radiance field. In Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision , pages 837–847, 2023

  19. [27]

    Adv2e: Bridging the gap between analogue circuit and discrete frames in the video-to-events simulator, 2024

    Xiao Jiang, Fei Zhou, and Jiongzhi Lin. Adv2e: Bridging the gap between analogue circuit and discrete frames in the video-to-events simulator, 2024

  20. [28]

    Event camera simulator improvements via characterized parameters.Frontiers in Neuroscience, 15:702765, 2021

    Damien Joubert, Alexandre Marcireau, Nic Ralph, Andrew Jolley, André Van Schaik, and Gregory Cohen. Event camera simulator improvements via characterized parameters.Frontiers in Neuroscience, 15:702765, 2021

  21. [29]

    Event camera simulator improvements via characterized parameters.Frontiers in Neuroscience, 15:702765, 2021

    Damien Joubert, Alexandre Marcireau, Nic Ralph, Andrew Jolley, André van Schaik, and Gregory Cohen. Event camera simulator improvements via characterized parameters.Frontiers in Neuroscience, 15:702765, 2021

  22. [30]

    Towards a framework for end-to-end control of a simulated vehicle with spiking neural networks

    Jacques Kaiser, Juan Camilo Vasquez Tieck, Christian Hubschneider, Peter Wolf, Michael Weber, Michael Hoff, Alexander Friedrich, Konrad Wojtasik, Arne Rönnau, Ralf Kohlhaas, Rüdiger Dillmann, and Johann Marius Zöllner. Towards a framework for end-to-end control of a simulated ...

  23. [31]

    Musiq: Multi-scale image quality transformer

    Junjie Ke, Qifei Wang, Yilin Wang, Peyman Milanfar, and Feng Yang. Musiq: Multi-scale image quality transformer. In Proceedings of the IEEE/CVF international conference on computer vision, pages 5148–5157, 2021

  24. [32]

    3d gaussian splatting for real-time radiance field rendering

    Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ACM Transactions on Graphics (TOG), 2023

  25. [33]

    E-nerf: Neural radiance fields from a moving event camera.IEEE Robotics and Automation Letters, 8(3):1587– 1594, 2023

    Simon Klenk, Lukas Koestler, Davide Scaramuzza, and Daniel Cremers. E-nerf: Neural radiance fields from a moving event camera.IEEE Robotics and Automation Letters, 8(3):1587– 1594, 2023

  26. [34]

    Diet-gs: Diffusion prior and event stream-assisted motion deblurring 3d gaussian splatting, 2025

    Seungjun Lee and Gim Hee Lee. Diet-gs: Diffusion prior and event stream-assisted motion deblurring 3d gaussian splatting, 2025

  27. [35]

    Weakly-supervised 3d spatial reasoning for text-based visual question answering

    Hao Li, Jinfa Huang, Peng Jin, Guoli Song, Qi Wu, and Jie Chen. Weakly-supervised 3d spatial reasoning for text-based visual question answering. IEEE Transactions on Image Processing, 32:3367–3382, 2023

  28. [36]

    Freestyleret: Retrieving images from style-diversified queries

    Hao Li, Curise Jia, Peng Jin, Zesen Cheng, Kehan Li, Jialu Sui, Chang Liu, and Li Yuan. Freestyleret: Retrieving images from style-diversified queries. arXiv preprint arXiv:2312.02428, 2023

  29. [37]

    Benerf: neural radiance fields from a single blurry image and event stream

    Wenpu Li, Pian Wan, Peng Wang, Jinghang Li, Yi Zhou, and Peidong Liu. Benerf: neural radiance fields from a single blurry image and event stream. In European Conference on Computer Vision, pages 416–434. Springer, 2025

  30. [38]

    Ef-3dgs: Event-aided free-trajectory 3d gaussian splatting

    Bohao Liao, Wei Zhai, Zengyu Wan, Tianzhu Zhang, Yang Cao, and Zheng-Jun Zha. Ef-3dgs: Event-aided free-trajectory 3d gaussian splatting. arXiv preprint arXiv:2410.15392, 2024

  31. [39]

    Dvs-voltmeter: Stochastic process-based event simulator for dynamic vision sensors

    Songnan Lin, Ye Ma, Zhenhua Guo, and Bihan Wen. Dvs-voltmeter: Stochastic process-based event simulator for dynamic vision sensors. In European Conference on Computer Vision (ECCV), 2022

  32. [40]

    Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision

    Lu Ling, Yichen Sheng, Zhi Tu, Wentian Zhao, Cheng Xin, Kun Wan, Lantao Yu, Qianyu Guo, Zixun Yu, Yawen Lu, et al. Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pa...

  33. [41]

    MBA-VO: Motion Blur Aware Visual Odometry

    Peidong Liu, Xingxing Zuo, Viktor Larsson, and Marc Pollefeys. MBA-VO: Motion Blur Aware Visual Odometry. In International Conference on Computer Vision (ICCV), 2021

  34. [42]

    Rankiqa: Learning from rankings for no-reference image quality assessment

    Xialei Liu, Joost Van De Weijer, and Andrew D Bagdanov. Rankiqa: Learning from rankings for no-reference image quality assessment. InProceedings of the IEEE international conference on computer vision, pages 1040–1049, 2017

  35. [43]

    Robust e-nerf: Nerf from sparse & noisy events under non-uniform motion

    Weng Fei Low and Gim Hee Lee. Robust e-nerf: Nerf from sparse & noisy events under non-uniform motion. In Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

  36. [44]

    Deblur e-nerf: Nerf from motion-blurred events under high-speed or low-light conditions

    Weng Fei Low and Gim Hee Lee. Deblur e-nerf: Nerf from motion-blurred events under high-speed or low-light conditions. In European Conference on Computer Vision , pages 192–209. Springer, 2025

  37. [45]

    Deformable neural radiance fields using rgb and event cameras

    Qi Ma, Danda Pani Paudel, Ajad Chhatkuli, and Luc Van Gool. Deformable neural radiance fields using rgb and event cameras. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 3590–3600, 2023

  38. [46]

    Timelens-xl: Real-time event- based video frame interpolation with large motion

    Yongrui Ma, Shi Guo, Yutian Chen, Tianfan Xue, and Jinwei Gu. Timelens-xl: Real-time event- based video frame interpolation with large motion. In European Conference on Computer Vision, pages 178–194. Springer, 2024

  39. [47]

    The event-camera dataset and simulator: Event-based data for pose estimation, visual odometry, and slam

    Elias Mueggler, Henri Rebecq, Guillermo Gallego, Tobi Delbruck, and Davide Scaramuzza. The event-camera dataset and simulator: Event-based data for pose estimation, visual odometry, and slam. International Journal of Robotics Research, 36(2):142–149, 2017. 17

  40. [48]

    The event-camera dataset and simulator: Event-based data for pose estimation, visual odometry, and slam

    Elias Mueggler, Henri Rebecq, Guillermo Gallego, Tobi Delbruck, and Davide Scaramuzza. The event-camera dataset and simulator: Event-based data for pose estimation, visual odometry, and slam. The International Journal of Robotics Research, 36(2):142–149, 2017

  41. [49]

    Single image optical flow estimation with an event camera

    Liyuan Pan, Miaomiao Liu, and Richard Hartley. Single image optical flow estimation with an event camera. In Computer Vision and Pattern Recognition (CVPR), 2020

  42. [50]

    Event camera simulator design for modeling attention-based inference architectures

    Md Jubaer Hossain Pantho, Joel Mandebi Mbongue, Pankaj Bhowmik, and Christophe Bobda. Event camera simulator design for modeling attention-based inference architectures. Journal of Real-Time Image Processing, 19(2):363–374, 2022

  43. [51]

    Bags: Blur agnostic gaussian splatting through multi-scale kernel modeling

    Cheng Peng, Yutao Tang, Yifan Zhou, Nengyu Wang, Xijun Liu, Deming Li, and Rama Chellappa. Bags: Blur agnostic gaussian splatting through multi-scale kernel modeling. In European Conference on Computer Vision, pages 293–310. Springer, 2024

  44. [53]

    Da4event: towards bridging the sim-to-real gap for event cameras using domain adaptation

    Mirco Planamente, Chiara Plizzari, Marco Cannici, Marco Ciccone, Francesco Strada, Andrea Bottino, Matteo Matteucci, and Barbara Caputo. Da4event: towards bridging the sim-to-real gap for event cameras using domain adaptation. IEEE Robotics and Automation Letters , 6(4):6616–6...

  45. [54]

    E2nerf: Event enhanced neural radiance fields from blurry images

    Yunshan Qi, Lin Zhu, Yu Zhang, and Jia Li. E2nerf: Event enhanced neural radiance fields from blurry images. In International Conference on Computer Vision (ICCV), 2023

  46. [55]

    Deblurring neural radiance fields with event-driven bundle adjustment

    Yunshan Qi, Lin Zhu, Yifan Zhao, Nan Bao, and Jia Li. Deblurring neural radiance fields with event-driven bundle adjustment. In Proceedings of the 32nd ACM International Conference on Multimedia, pages 9262–9270, 2024

  47. [56]

    Esim: an open event camera simulator

    Henri Rebecq, Daniel Gehrig, and Davide Scaramuzza. Esim: an open event camera simulator. In Conference on robot learning, pages 969–982. PMLR, 2018

  48. [57]

    High speed and high dynamic range video with an event camera

    Henri Rebecq, René Ranftl, Vladlen Koltun, and Davide Scaramuzza. High speed and high dynamic range video with an event camera. IEEE Trans. Pattern Anal. Mach. Intell. (T-PAMI), 2019

  49. [58]

    Nerf-slam: Real-time dense monocular slam with neural radiance fields

    Antoni Rosinol, John J Leonard, and Luca Carlone. Nerf-slam: Real-time dense monocular slam with neural radiance fields. InInternational Conference on Intelligent Robots and Systems (IROS), 2023

  50. [59]

    Eventnerf: Neural radiance fields from a single colour event camera

    Viktor Rudnev, Mohamed Elgharib, Christian Theobalt, and Vladislav Golyanik. Eventnerf: Neural radiance fields from a single colour event camera. In Computer Vision and Pattern Recognition (CVPR), 2023

  51. [60]

    Dynamic eventnerf: Reconstructing general dynamic scenes from multi-view event cameras

    Viktor Rudnev, Gereon Fox, Mohamed Elgharib, Christian Theobalt, and Vladislav Golyanik. Dynamic eventnerf: Reconstructing general dynamic scenes from multi-view event cameras. arXiv preprint arXiv:2412.06770, 2024

  52. [61]

    Structure-from-motion Revisited

    Johannes L Schonberger and Jan-Michael Frahm. Structure-from-motion Revisited. In Computer Vision and Pattern Recognition (CVPR), 2016

  53. [62]

    Bringing events into video deblurring with non-consecutively blurry frames

    Wei Shang, Dongwei Ren, Dongqing Zou, Jimmy S Ren, Ping Luo, and Wangmeng Zuo. Bringing events into video deblurring with non-consecutively blurry frames. In Proceedings of the IEEE/CVF international conference on computer vision, pages 4531–4540, 2021

  54. [63]

    Eicil: joint excitatory inhibitory cycle iteration learning for deep spiking neural networks

    Zihang Shao, Xuanye Fang, Yaxin Li, Chaoran Feng, Jiangrong Shen, and Qi Xu. Eicil: joint excitatory inhibitory cycle iteration learning for deep spiking neural networks. Advances in Neural Information Processing Systems, 36:32117–32128, 2023. 18

  55. [64]

    Reducing the sim-to-real gap for event cameras

    Timo Stoffregen, Cedric Scheerlinck, Davide Scaramuzza, Tom Drummond, Nick Barnes, Lindsay Kleeman, and Robert Mahony. Reducing the sim-to-real gap for event cameras. In Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings, Part XXV...

  56. [65]

    Event-based fusion for motion deblurring with cross-modal attention

    Lei Sun, Christos Sakaridis, Jingyun Liang, Qi Jiang, Kailun Yang, Peng Sun, Yaozu Ye, Kaiwei Wang, and Luc Van Gool. Event-based fusion for motion deblurring with cross-modal attention. In European Conference on Computer Vision, pages 412–428. Springer, 2022

  57. [66]

    Lse-nerf: Learning sensor modeling errors for deblured neural radiance fields with rgb-event stereo.arXiv preprint arXiv:2409.06104, 2024

    Wei Zhi Tang, Daniel Rebain, Kostantinos G Derpanis, and Kwang Moo Yi. Lse-nerf: Learning sensor modeling errors for deblured neural radiance fields with rgb-event stereo.arXiv preprint arXiv:2409.06104, 2024

  58. [67]

    Neuralgs: Bridging neural fields and 3d gaussian splatting for compact 3d representations

    Zhenyu Tang, Chaoran Feng, Xinhua Cheng, Wangbo Yu, Junwu Zhang, Yuan Liu, Xiaoxiao Long, Wenping Wang, and Li Yuan. Neuralgs: Bridging neural fields and 3d gaussian splatting for compact 3d representations. arXiv preprint arXiv:2503.23162, 2025

  59. [68]

    Cycle3d: High-quality and consistent image-to-3d generation via generation- reconstruction cycle

    Zhenyu Tang, Junwu Zhang, Xinhua Cheng, Wangbo Yu, Chaoran Feng, Yatian Pang, Bin Lin, and Li Yuan. Cycle3d: High-quality and consistent image-to-3d generation via generation- reconstruction cycle. arXiv preprint arXiv:2407.19548, 2024

  60. [69]

    Applications of Silicon Retinas: From Neuroscience to Computer Vision

    Gemma Taverni. Applications of Silicon Retinas: From Neuroscience to Computer Vision . PhD thesis, Universität Zürich, 2020

  61. [70]

    Time lens++: Event-based frame interpolation with parametric non-linear flow and multi-scale fusion

    Stepan Tulyakov, Alfredo Bochicchio, Daniel Gehrig, Stamatios Georgoulis, Yuanyou Li, and Davide Scaramuzza. Time lens++: Event-based frame interpolation with parametric non-linear flow and multi-scale fusion. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pa...

  62. [71]

    Time lens: Event-based video frame interpolation

    Stepan Tulyakov, Daniel Gehrig, Stamatios Georgoulis, Julius Erbach, Mathias Gehrig, Yuanyou Li, and Davide Scaramuzza. Time lens: Event-based video frame interpolation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 16155–16164, 2021

  63. [72]

    Exploring clip for assessing the look and feel of images

    Jianyi Wang, Kelvin CK Chan, and Chen Change Loy. Exploring clip for assessing the look and feel of images. In AAAI, 2023

  64. [73]

    Evggs: A collaborative learning framework for event-based generalizable gaussian splatting

    Jiaxu Wang, Junhao He, Ziyi Zhang, Mingyuan Sun, Jingkai Sun, and Renjing Xu. Evggs: A collaborative learning framework for event-based generalizable gaussian splatting. arXiv preprint arXiv:2405.14959, 2024

  65. [74]

    Physical priors augmented event-based 3d reconstruction

    Jiaxu Wang, Junhao He, Ziyi Zhang, and Renjing Xu. Physical priors augmented event-based 3d reconstruction. In 2024 IEEE International Conference on Robotics and Automation (ICRA), pages 16810–16817. IEEE, 2024

  66. [75]

    Image quality assessment: from error visibility to structural similarity.IEEE transactions on image processing, 13(4):600– 612, 2004

    Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli. Image quality assessment: from error visibility to structural similarity.IEEE transactions on image processing, 13(4):600– 612, 2004

  67. [76]

    Sweepevgs: Event- based 3d gaussian splatting for macro and micro radiance field rendering from a single sweep

    Jingqian Wu, Shuo Zhu, Chutian Wang, Boxin Shi, and Edmund Y Lam. Sweepevgs: Event- based 3d gaussian splatting for macro and micro radiance field rendering from a single sweep. arXiv preprint arXiv:2412.11579, 2024

  68. [77]

    Event3dgs: Event-based 3d gaussian splatting for fast egomotion

    Tianyi Xiong, Jiayi Wu, Botao He, Cornelia Fermuller, Yiannis Aloimonos, Heng Huang, and Christopher A Metzler. Event3dgs: Event-based 3d gaussian splatting for fast egomotion. arXiv preprint arXiv:2406.02972, 2024

  69. [79]

    A survey on event-driven 3d reconstruction: Development under different categories

    Chuanzhi Xu, Haoxian Zhou, Haodong Chen, Vera Chung, and Qiang Qu. A survey on event-driven 3d reconstruction: Development under different categories. arXiv preprint arXiv:2503.19753, 2025. 19

  70. [80]

    A survey of 3d reconstruction with event cameras: From event-based geometry to neural 3d rendering, 2025

    Chuanzhi Xu, Haoxian Zhou, Langyi Chen, Haodong Chen, Ying Zhou, Vera Chung, and Qiang Qu. A survey of 3d reconstruction with event cameras: From event-based geometry to neural 3d rendering, 2025

  71. [81]

    Event-boosted de- formable 3d gaussians for fast dynamic scene reconstruction.arXiv preprint arXiv:2411.16180, 2024

    Wenhao Xu, Wenming Weng, Yueyi Zhang, Ruikang Xu, and Zhiwei Xiong. Event-boosted de- formable 3d gaussians for fast dynamic scene reconstruction.arXiv preprint arXiv:2411.16180, 2024

  72. [82]

    Kongzi: A historical large language model with fact enhancement

    Jiashu Yang, Ningning Wang, Yian Zhao, Chaoran Feng, Junjia Du, Hao Pang, Zhirui Fang, and Xuxin Cheng. Kongzi: A historical large language model with fact enhancement. arXiv preprint arXiv:2504.09488, 2025

  73. [83]

    E-3dgs: Gaussian splatting with exposure and motion events.arXiv preprint arXiv:2410.16995, 2024

    Xiaoting Yin, Hao Shi, Yuhan Bao, Zhenshan Bing, Yiyi Liao, Kailun Yang, and Kaiwei Wang. E-3dgs: Gaussian splatting with exposure and motion events.arXiv preprint arXiv:2410.16995, 2024

  74. [84]

    Trajectorycrafter: Redirecting camera trajectory for monocular videos via diffusion models

    Mark YU, Wenbo Hu, Jinbo Xing, and Ying Shan. Trajectorycrafter: Redirecting camera trajectory for monocular videos via diffusion models. arXiv preprint arXiv:2503.05638, 2025

  75. [85]

    Interactive image inpainting using semantic guidance

    Wangbo Yu, Jinhao Du, Ruixin Liu, Yixuan Li, and Yuesheng Zhu. Interactive image inpainting using semantic guidance. In 2022 26th international conference on pattern recognition (ICPR), pages 168–174. IEEE, 2022

  76. [86]

    Nofa: Nerf-based one-shot facial avatar reconstruction

    Wangbo Yu, Yanbo Fan, Yong Zhang, Xuan Wang, Fei Yin, Yunpeng Bai, Yan-Pei Cao, Ying Shan, Yang Wu, Zhongqian Sun, et al. Nofa: Nerf-based one-shot facial avatar reconstruction. In ACM SIGGRAPH 2023 conference proceedings, pages 1–12, 2023

  77. [87]

    Evagaussians: Event stream assisted gaussian splatting from blurry images

    Wangbo Yu, Chaoran Feng, Jiye Tang, Xu Jia, Li Yuan, and Yonghong Tian. Evagaussians: Event stream assisted gaussian splatting from blurry images. arXiv preprint arXiv:2405.20224, 2024

  78. [88]

    Viewcrafter: Taming video diffusion models for high-fidelity novel view synthesis

    Wangbo Yu, Jinbo Xing, Li Yuan, Wenbo Hu, Xiaoyu Li, Zhipeng Huang, Xiangjun Gao, Tien-Tsin Wong, Ying Shan, and Yonghong Tian. Viewcrafter: Taming video diffusion models for high-fidelity novel view synthesis. arXiv preprint arXiv:2409.02048, 2024

  79. [89]

    Hifi-123: Towards high-fidelity one image to 3d content generation

    Wangbo Yu, Li Yuan, Yan-Pei Cao, Xiangjun Gao, Xiaoyu Li, Wenbo Hu, Long Quan, Ying Shan, and Yonghong Tian. Hifi-123: Towards high-fidelity one image to 3d content generation. In European Conference on Computer Vision, pages 258–274. Springer, 2024

  80. [90]

    Mvimgnet: A large-scale dataset of multi-view images

    Xianggang Yu, Mutian Xu, Yidan Zhang, Haolin Liu, Chongjie Ye, Yushuang Wu, Zizheng Yan, Chenming Zhu, Zhangyang Xiong, Tianyou Liang, et al. Mvimgnet: A large-scale dataset of multi-view images. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognit...

  81. [91]

    Eventsplat: 3d gaussian splatting from moving event cameras for real-time rendering

    Toshiya Yura, Ashkan Mirzaei, and Igor Gilitschenski. Eventsplat: 3d gaussian splatting from moving event cameras for real-time rendering. arXiv preprint arXiv:2412.07293, 2024

  82. [92]

    E-3dgs: Event-based novel view rendering of large-scale scenes using 3d gaussian splatting

    Sohaib Zahid, Viktor Rudnev, Eddy Ilg, and Vladislav Golyanik. E-3dgs: Event-based novel view rendering of large-scale scenes using 3d gaussian splatting. 3DV, 2025

  83. [93]

    Repaint123: Fast and high-quality one image to 3d generation with progressive controllable 2d repainting

    Junwu Zhang, Zhenyu Tang, Yatian Pang, Xinhua Cheng, Peng Jin, Yida Wei, Wangbo Yu, Munan Ning, and Li Yuan. Repaint123: Fast and high-quality one image to 3d generation with progressive controllable 2d repainting. arXiv preprint arXiv:2312.13271, 2023

  84. [94]

    The unrea- sonable effectiveness of deep features as a perceptual metric

    Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. The unrea- sonable effectiveness of deep features as a perceptual metric. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 586–595, 2018

  85. [95]

    V2CE: Video to continuous events simulator

    Zhongyang Zhang, Shuyang Cui, Kaidong Chai, Haowen Yu, Subhasis Dasgupta, Upal Mahbub, and Tauhidur Rahman. V2CE: Video to continuous events simulator. In IEEE International Conference on Robotics and Automation (ICRA), 2024

  86. [96]

    Egvd: Event-guided video diffusion model for physically realistic large-motion frame interpolation

    Ziran Zhang, Xiaohui Li, Yihao Liu, Yujin Wang, Yueting Chen, Tianfan Xue, and Shi Guo. Egvd: Event-guided video diffusion model for physically realistic large-motion frame interpolation. arXiv preprint arXiv:2503.20268, 2025. 20

  87. [97]

    Elite-evgs: Learning event-based 3d gaussian splatting by distilling event-to-video priors

    Zixin Zhang, Kanghao Chen, and Lin Wang. Elite-evgs: Learning event-based 3d gaussian splatting by distilling event-to-video priors. arXiv preprint arXiv:2409.13392, 2024

  88. [98]

    Bad-gaussians: Bundle adjusted deblur gaussian splatting

    Lingzhe Zhao, Peng Wang, and Peidong Liu. Bad-gaussians: Bundle adjusted deblur gaussian splatting. arXiv preprint arXiv:2403.11831, 2024

  89. [99]

    The multivehicle stereo event camera dataset: An event camera dataset for 3d perception

    Alex Zihao Zhu, Dinesh Thakur, Tolga Özaslan, Bernd Pfrommer, Vijay Kumar, and Kostas Daniilidis. The multivehicle stereo event camera dataset: An event camera dataset for 3d perception. IEEE Robotics and Automation Letters, 3(3):2032–2039, 2018

  90. [100]

    Eventgan: Leveraging large scale image datasets for event cameras

    Alex Zihao Zhu, Ziyun Wang, Kaung Khant, and Kostas Daniilidis. Eventgan: Leveraging large scale image datasets for event cameras. pages 1–11, 2021

  91. [101]

    Unsupervised event-based learning of optical flow, depth, and egomotion

    Alex Zihao Zhu, Liangzhe Yuan, Kenneth Chaney, and Kostas Daniilidis. Unsupervised event-based learning of optical flow, depth, and egomotion. In Computer Vision and Pattern Recognition (CVPR), 2019. 21

Pith tools

Reviewed August 7, 2026 · model on record in the stance chip above.