REVIEW 5 major objections 4 minor 1 cited by
GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation
T0 review · 5 major / 4 minor · reviewed 2026-08-07 · deepseek-v4-flash
Pith's one-line read The paper claims that reconstructing static scenes with 3D Gaussian Splatting and then simulating events through a stochastic DVS voltage model produces large-scale, geometry-consistent event streams that transfer to real event-based 3D…
desk verdict The dataset idea is new and worth building on, but an unresolved contrast-threshold contradiction and missing quantitative sim-to-real evidence currently undercut the paper's central claims. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing mechanism is the pairing of 3D Gaussian Splatting with a stochastic DVS voltage model. 3DGS represents the scene as a set of anisotropic 3D Gaussians with optimized opacity and radiance, rendered by differentiable rasterization, which turns sparse RGB views into a photorealistic radiance field that can be re-rendered from arbitrary poses. DVS-Voltmeter then treats each pixel's voltage as $\Delta V_d(t) = \mu \Delta t + \sigma W(\Delta t)$ and fires an event when the stochastic process crosses ON or OFF thresholds. The two are joined by a contrast threshold $c$: the paper sweeps $c \in [0.25, 1.5]$ and settles on $c = 1$, a value that preserves event detail while hiding 3DGS floater artifacts. Velocity-controlled cubic B-spline trajectory interpolation provides the motion that turns rendered frames into temporally dense event streams.
What would settle it
Record a static real scene with a real DVS event camera while the camera follows a known trajectory, reconstruct the same scene with 3DGS from synchronized RGB frames, and run the paper's pipeline to simulate events along that trajectory. Compare the simulated stream with the real one, through event-rate statistics, contrast-threshold histograms, or by training a downstream 3D reconstruction model on GS2E and testing it on this real capture. If the modeled events are no better at predicting the real events or the resulting reconstruction than events from a standard video-driven simulator, the central sim-to-real claim fails.
Extended reading notes
Core claim
The central claim is that events rendered from 3DGS-reconstructed scenes, rather than from dense RGB video or graphics-engine assets, combine photorealistic appearance with strict geometric consistency. Starting from sparse multi-view images with known poses, GS2E trains a 3D Gaussian Splatting radiance field, then uses cubic B-spline interpolation with a velocity profile to create dense camera trajectories, including novel-view mini-trajectories. The rendered frames drive DVS-Voltmeter, which models each pixel's photovoltage as Brownian motion with drift and emits ON/OFF events when contrast thresholds are crossed, with inverse-Gaussian timestamp sampling. The paper reports that this setup yields event streams that align with scene structure, support non-uniform motion, and, when used to train event-based 3D reconstruction, deblurring, and video reconstruction models, generalize to real event data better than streams synthesized from dense RGB video.
Load-bearing premise
The benchmark value rests on the assumption that events generated from 3DGS-rendered images by DVS-Voltmeter with a manually chosen contrast threshold $c = 1$ are realistic enough to transfer to real DVS sensors; the paper's appendices concede that 3DGS does not model overexposure, underexposure, or high dynamic range, and that $c = 1$ was chosen in part to hide floater artifacts rather than calibrated against real sensor data.
Editorial extensions
If this is right
- Training event-based 3D reconstruction models on GS2E should yield better generalization to real event streams than training on events synthesized from dense RGB video, as the paper's DSEC comparisons and reconstruction experiments indicate.
- Because each 3DGS scene can be re-rendered along any smooth trajectory, GS2E can generate multiple multi-view event streams per scene without new hardware capture, supporting controlled evaluations under different motion speeds.
- The dataset's pairing of blurry RGB frames, sharp poses, and temporally dense events makes it usable for event-based deblurring and video reconstruction, not only 3D reconstruction.
- The velocity-controlled interpolation lets researchers test models under mild, medium, and strong camera motion while holding the scene geometry fixed, isolating motion effects from scene effects.
Reading between the lines
- If 3DGS truly decouples scene geometry from sensor simulation, the same reconstructed scenes could be reused to generate other sensor modalities, such as optical flow, depth, or alternative event-camera noise models, making 3DGS a general synthetic-data generator.
- The paper chooses $c = 1$ partly to hide Gaussian floater artifacts rather than from direct sensor calibration; a natural extension is per-scene or per-sensor contrast-threshold distributions measured from real DVS recordings, which could close more of the sim-to-real gap.
- The static-scene assumption is the clearest boundary of the method; extending the pipeline to dynamic scenes would require a deformable or 4D Gaussian representation, a step the paper leaves for future work.
- If quantitative event-realism metrics such as EQS become publicly available, the paper's qualitative DSEC comparison could be replaced by a direct numerical check of simulated event realism.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes GS2E, a synthetic event-stream data generator. It reconstructs static scenes from sparse multi-view RGB images using 3D Gaussian Splatting, generates dense camera trajectories via velocity-aware B-spline interpolation, renders image sequences along those trajectories, and feeds them into the DVS-Voltmeter stochastic event simulator. The stated contributions are a large-scale dataset (the paper variously says 1050, 1150, or 1900 scenes), a physically-informed contrast-threshold model, and superior generalization of models trained on GS2E for event-based 3D reconstruction, deblurring, and video reconstruction. The experiments report reconstruction metrics, a qualitative comparison against DSEC real-world event data, downstream task evaluations, and an ablation of trajectory interpolation. The appendix discloses limitations including the inability to model overexposure, underexposure, or high dynamic range.
Significance. If the synthetic-to-real transfer claim were quantitatively established, GS2E would address a real bottleneck in event-vision research: the scarcity of large, multi-view-consistent event datasets with aligned RGB frames. The pipeline design is plausible and the choice to build on 3DGS plus a stochastic event simulator is well motivated. The paper also makes a concrete dataset release, benchmarks several downstream tasks, and provides a useful comparison table of existing event-based 3D datasets. However, the current evidence does not support the central claim of superior generalization: the contrast threshold, which is the key physical parameter, is specified inconsistently and is chosen to hide rendering artifacts rather than calibrated to real sensors; the synthetic-to-real evaluation is only qualitative; and the experiments lack comparisons against prior synthetic event data generators or error bars. Significance is therefore conditional on substantial additional validation.
major comments (5)
- [§3.6, Appendix B, §4 (Implementation details)] The contrast threshold, the key physical parameter of event simulation, is specified inconsistently. Section 3.6 states that 'we adopt c ∈ [0.2, 0.5]' after an empirical sweep, Appendix B states that 'the GS2E dataset was simulated with the parameter setting c = 1' because lower thresholds expose 3DGS floater artifacts, and Section 4 states 'ΘON = ΘOFF = 1 as default.' These settings are mutually incompatible, and neither is calibrated against real DVS sensor data; c = 1 is explicitly chosen to suppress rendering artifacts. Because the paper's claimed contribution of 'physically-consistent contrast threshold modeling' depends on this parameter, please reconcile the statements, report which threshold was actually used for the released scenes, and provide a quantitative sensitivity analysis or a calibration against real sensor statistics (for example, the contrast-threshold distributions in Stoffregen et al. or DSEC event rates).
- [§4.2] The claim of 'superior generalization capabilities' is not supported by quantitative evidence. Section 4.2 states that the Event Quality Score is not publicly available and that the synthetic-to-real evaluation is limited to 'qualitative evaluations' and 'visual comparisons' against DSEC. No quantitative domain-gap metric is reported anywhere in the paper. Please add measurable evidence of sim-to-real transfer, for example: event-rate and contrast-histogram statistics on real versus synthetic streams, background-activity and noise comparisons, or a transfer experiment in which models trained on GS2E are evaluated on real event data (DSEC or MVSEC) and compared with models trained on prior synthetic data.
- [Tables 1-2] The experiments do not compare GS2E against existing synthetic event data generators. Tables 1 and 2 report downstream task metrics for methods trained or evaluated on GS2E, but there is no head-to-head comparison with events generated by ESIM, v2e, Vid2E, or DVS-Voltmeter on ordinary rendered videos. Without such baselines, the abstract's claim that GS2E overcomes the limitations of prior event datasets is untestable. In addition, all table entries are single point estimates without error bars; please report means and standard deviations across scenes or seeds, and add a data-source ablation.
- [Abstract, §3.3, §4, Appendix C, Table 3] The reported dataset scale is internally inconsistent: the Abstract and Table 3 say 'over 1150 scenes'; Section 3.3 selects 1,000 MVImgNet scenes and 50 DL3DV scenes (1050 total); Section 4 and Appendix C say 'we choose and render 1.8k scenes from MVImageNet and 100 scenes from DL3DV' (1900 total). Since dataset scale is one of the stated contributions, please correct the numbers and make the scene-selection protocol precisely match the released dataset.
- [Abstract vs Appendix E] The Abstract claims 'diverse motion and lighting conditions,' but Appendix E explicitly concedes that the pipeline 'inherits the photometric constraints of 3D Gaussian Splatting' and 'may not faithfully replicate extreme illumination conditions such as overexposure or underexposure,' including low-light and high-dynamic-range scenes. Because event cameras are most advantageous exactly in these regimes, this limitation is directly relevant to the benchmark's fidelity claim. Please either add experiments or rendering modifications that cover HDR or overexposure cases, or explicitly scope the dataset claims to moderate illumination.
minor comments (4)
- [§4, Appendix C, §3.1, §3.3] There are several typos and inconsistent terms that should be fixed: 'interplementation verision' in Section 4 and Appendix C; 'ourdoor' in Section 3.3; 'off-the-shell' in Section 3.1; and inconsistent spelling of 'DVS-V oltmeter' versus 'DVS-Voltmeter.'
- [§4.4, Figure 6] The ablation of trajectory interpolation methods is presented only qualitatively; please add quantitative metrics (for example, trajectory smoothness or downstream reconstruction PSNR) or explicitly state that the comparison is qualitative.
- [References and Table 3] References [52] and [53] appear to be the same paper (DA4Event); the duplicate should be removed. Also, Table 3 is difficult to read in the provided version because of merged columns, missing spaces, and layout artifacts such as 'GS2E SubmissionSynthetic'; please reformat it.
- [Appendix A] In the speed-list interface, the notation ΔT is used but T is never defined; please define all variables used in the speed-curve construction.
Circularity Check
No significant circularity: the dataset-generation chain uses external components (3DGS, DVS-Voltmeter) and is benchmarked by independent downstream methods; contrast-threshold settings are free parameters, not fitted predictions.
full rationale
GS2E's data-generation derivation is self-contained in the relevant sense: real multi-view images are reconstructed by 3D Gaussian Splatting [32], rendered along interpolated trajectories, and passed to the DVS-Voltmeter simulator [39] to produce events. None of the quantities claimed as outputs (event streams, dataset realism, benchmark utility) is defined in terms of the paper's conclusions, and no fitted parameter is renamed as a prediction. The load-bearing components are third-party external works, while the authors' own prior papers (e.g., EvaGaussian [87], AE-NeRF [10]) appear only in contextual citations and dataset tables, not as justification for the core derivation. The evaluation uses independent downstream methods (E-NeRF, Event-3DGS, D2Net, EFNet, E2VID, TimeLens++) with standard metrics against rendered ground truth, so the benchmark claim does not reduce to the pipeline's own assumptions. The most significant weaknesses are non-circular: Sec. 3.6 says 'we adopt c ∈ [0.2, 0.5]' but Appendix B states 'the GS2E dataset was simulated with the parameter setting c = 1' and Sec. 4 sets 'ΘON = ΘOFF = 1 as default', an internal inconsistency; and the sim-to-real evaluation is only qualitative because 'the EQS implementation is not publicly available.' Appendix E also concedes that 3DGS 'may not faithfully replicate extreme illumination conditions such as overexposure or underexposure.' These are calibration/domain-gap limitations that weaken the generalization claim, but they are not circularity: the contrast threshold is a manually chosen input parameter, not a conclusion derived from itself. Accordingly the circularity score is 1, reflecting only non-load-bearing self-citations.
Assumptions & free parameters
free parameters (8)
- Contrast threshold c =
1 in Appendix B/C; 0.2-0.5 in Section 3.6
- Velocity profile v(t) =
0.25 sin(t) + 1.1
- Interpolation multiplier gamma =
5
- Pose smoothing window w =
2
- Displacement weights alpha, beta =
not specified
- Novel-view augmentation G, K, F =
G=3, K=5, F=150
- 3DGS input view count N =
30 for MVImgNet, 100 for DL3DV
- DVS-Voltmeter sensor parameters k1-k6 =
k1=0.5, k2=1e-3, k3=0.1, k4=0.01, k5=0.1, k6=1e-5
assumptions (5)
- domain assumption DVS-Voltmeter's Brownian motion with drift model faithfully represents real DVS event generation.
- domain assumption 3DGS reconstruction from sparse multi-view images is photorealistic and geometrically accurate enough for event synthesis.
- ad hoc to paper A fixed contrast threshold of c=1 (or the range 0.2-0.5 in Section 3.6) produces event streams matching the target real-sensor distribution.
- domain assumption Scenes are static with no dynamic object motion.
- domain assumption Camera poses from MVImgNet and DL3DV are accurate enough for 3DGS training and trajectory interpolation.
Cite this review
Pith. "Pith review of GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation." pith.science (2026). https://pith.science/paper/NMB4SAQ4
@misc{pith2026250515287,
author = {Pith},
title = {Pith review of: GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation},
year = {2026},
howpublished = {\url{https://pith.science/paper/NMB4SAQ4}},
note = {Machine review of arXiv:2505.15287}
}
read the original abstract
We introduce GS2E (Gaussian Splatting to Event), a large-scale synthetic event dataset for high-fidelity event vision tasks, captured from real-world sparse multi-view RGB images. Existing event datasets are often synthesized from dense RGB videos, which typically lack viewpoint diversity and geometric consistency, or depend on expensive, difficult-to-scale hardware setups. GS2E overcomes these limitations by first reconstructing photorealistic static scenes using 3D Gaussian Splatting, and subsequently employing a novel, physically-informed event simulation pipeline. This pipeline generally integrates adaptive trajectory interpolation with physically-consistent event contrast threshold modeling. Such an approach yields temporally dense and geometrically consistent event streams under diverse motion and lighting conditions, while ensuring strong alignment with underlying scene structures. Experimental results on event-based 3D reconstruction demonstrate GS2E's superior generalization capabilities and its practical value as a benchmark for advancing event vision research.
Figures
Figures from the paper (4 more)
Forward citations
Cited by 1 Pith paper
-
E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras
E-4DGS is a deformable 3D Gaussian Splatting method that reconstructs dynamic scenes directly from multi-view event camera streams, outperforming event-to-image baseline approaches.
Reference graph
Works this paper leans on
-
[1]
Evd- nerf: Reconstructing event data with dynamic neural radiance fields
Anish Bhattacharya, Ratnesh Madaan, Fernando Cladera, Sai Vemprala, Rogerio Bonatti, Kostas Daniilidis, Ashish Kapoor, Vijay Kumar, Nikolai Matni, and Jayesh K Gupta. Evd- nerf: Reconstructing event data with dynamic neural radiance fields. In Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, pages 5846–5855, 2024
2024
-
[2]
Mitigating motion blur in neural radiance fields with events and frames
Marco Cannici and Davide Scaramuzza. Mitigating motion blur in neural radiance fields with events and frames. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024
2024
-
[3]
Event quality score (eqs): Assessing the realism of simulated event camera streams via distances in latent space, 2025
Kaustav Chanda, Aayush Atul Verma, Arpitsinh Vaghela, Yezhou Yang, and Bharatesh Chakravarthi. Event quality score (eqs): Assessing the realism of simulated event camera streams via distances in latent space, 2025
2025
-
[4]
Usp- gaussian: Unifying spike-based image reconstruction, pose correction and gaussian splatting
Kang Chen, Jiyuan Zhang, Zecheng Hao, Yajing Zheng, Tiejun Huang, and Zhaofei Yu. Usp- gaussian: Unifying spike-based image reconstruction, pose correction and gaussian splatting. arXiv preprint arXiv:2411.10504, 2024
arXiv 2024
-
[5]
Esvio: Event-based stereo visual inertial odometry
Peiyu Chen, Weipeng Guan, and Peng Lu. Esvio: Event-based stereo visual inertial odometry. IEEE Robotics and Automation Letters, 8(6):3661–3668, 2023
2023
-
[6]
Blender - a 3D modelling and rendering package
Blender Online Community. Blender - a 3D modelling and rendering package . Blender Foundation, Stichting Blender Foundation, Amsterdam, 2018
2018
-
[7]
EBAD-Gaussian: Event-driven Bundle Adjusted Deblur Gaussian Splatting
Yufei Deng, Yuanjian Wang, Rong Xiao, Chenwei Tang, Jizhe Zhou, Jiahao Fan, Deng Xiong, Jiancheng Lv, and Huajin Tang. Ebad-gaussian: Event-driven bundle adjusted deblur gaussian splatting. arXiv preprint arXiv:2504.10012, 2025
work page Pith review arXiv 2025
-
[8]
Unreal engine
Unreal Engine. Unreal engine. Retrieved from Unreal Engine: https://www. unrealengine. com/en-US/what-is-unreal-engine-4, 2018
2018
Show all 99 references
-
[9]
Self-supervised non-uniform kernel estimation with flow-based motion prior for blind image deblurring
Zhenxuan Fang, Fangfang Wu, Weisheng Dong, Xin Li, Jinjian Wu, and Guangming Shi. Self-supervised non-uniform kernel estimation with flow-based motion prior for blind image deblurring. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages ...
2023
-
[10]
Ae-nerf: Augmenting event-based neural radiance fields for non-ideal conditions and larger scene
Chaoran Feng, Wangbo Yu, Xinhua Cheng, Zhenyu Tang, Junwu Zhang, Li Yuan, and Yonghong Tian. Ae-nerf: Augmenting event-based neural radiance fields for non-ideal conditions and larger scene. arXiv preprint arXiv:2501.02807, 2025
2025 arXiv
-
[11]
Event- based vision: A survey
Guillermo Gallego, Tobi Delbrück, Garrick Orchard, Chiara Bartolozzi, Brian Taba, Andrea Censi, Stefan Leutenegger, Andrew J Davison, Jörg Conradt, Kostas Daniilidis, et al. Event- based vision: A survey. IEEE Trans. Pattern Analysis and Machine Intelligence (PAMI) , 2020
2020
-
[12]
A unifying contrast maximization framework for event cameras, with applications to motion, depth, and optical flow estimation
Guillermo Gallego, Henri Rebecq, and Davide Scaramuzza. A unifying contrast maximization framework for event cameras, with applications to motion, depth, and optical flow estimation. In Proceedings of the IEEE conference on computer vision and pattern recognition , pages 3867–...
2018
-
[13]
Video to events: Recycling video datasets for event cameras
Daniel Gehrig, Mathias Gehrig, Javier Hidalgo-Carrió, and Davide Scaramuzza. Video to events: Recycling video datasets for event cameras. In Computer Vision and Pattern Recognition (CVPR), 2020
2020
-
[14]
Video to events: Recycling video datasets for event cameras
Daniel Gehrig, Mathias Gehrig, Javier Hidalgo-Carrió, and Davide Scaramuzza. Video to events: Recycling video datasets for event cameras. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 3586–3595, 2020
2020
-
[15]
End- to-end learning of representations for asynchronous event-based data
Daniel Gehrig, Antonio Loquercio, Konstantinos G Derpanis, and Davide Scaramuzza. End- to-end learning of representations for asynchronous event-based data. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 5633–5643, 2019. 15
2019
-
[16]
DSEC: A stereo event camera dataset for driving scenarios
Mathias Gehrig, Willem Aarents, Daniel Gehrig, and Davide Scaramuzza. DSEC: A stereo event camera dataset for driving scenarios. IEEE Robotics and Automation Letters, 2021
2021
-
[17]
How to learn a domain-adaptive event simulator? In Proceedings of the 29th ACM International Conference on Multimedia, pages 1275–1283, 2021
Daxin Gu, Jia Li, Yu Zhang, and Yonghong Tian. How to learn a domain-adaptive event simulator? In Proceedings of the 29th ACM International Conference on Multimedia, pages 1275–1283, 2021
2021
-
[18]
Cmax-slam: Event-based rotational-motion bundle adjustment and slam system using contrast maximization
Shuang Guo and Guillermo Gallego. Cmax-slam: Event-based rotational-motion bundle adjustment and slam system using contrast maximization. IEEE Transactions on Robotics, 2024
2024
-
[19]
Event-3dgs: Event-based 3d reconstruction using 3d gaussian splatting
Haiqian Han, Jianing Li, Henglu Wei, and Xiangyang Ji. Event-3dgs: Event-based 3d reconstruction using 3d gaussian splatting. Advances in Neural Information Processing Systems, 37:128139–128159, 2024
2024
-
[20]
Physical-based event camera simulator
Haiqian Han, Jiacheng Lyu, Jianing Li, Henglu Wei, Cheng Li, Yajing Wei, Shu Chen, and Xiangyang Ji. Physical-based event camera simulator. In European Conference on Computer Vision, pages 19–35. Springer, 2024
2024
-
[21]
Physical-based event camera simulator
Haiqian Han, Jiacheng Lyu, Jianing Li, Henglu Wei, Cheng Li, Yajing Wei, Shu Chen, and Xiangyang Ji. Physical-based event camera simulator. In Computer Vision – ECCV 2024: 18th European Conference, Milan, Italy, September 29–October 4, 2024, Proceedings, Part XLV, page 19–35, ...
2024
-
[22]
Timereplayer: Unlocking the potential of event cameras for video interpolation
Weihua He, Kaichao You, Zhendong Qiao, Xu Jia, Ziyang Zhang, Wenhui Wang, Huchuan Lu, Yaoyuan Wang, and Jianxing Liao. Timereplayer: Unlocking the potential of event cameras for video interpolation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recog...
2022
-
[23]
Event-aided direct sparse odometry
Javier Hidalgo-Carrió, Guillermo Gallego, and Davide Scaramuzza. Event-aided direct sparse odometry. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 5781–5790, 2022
2022
-
[24]
v2e: From video frames to realistic dvs events
Yuhuang Hu, Shih-Chii Liu, and Tobi Delbruck. v2e: From video frames to realistic dvs events. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 1312–1321, 2021
2021
-
[25]
Inceventgs: Pose-free gaussian splatting from a single event camera
Jian Huang, Chengrui Dong, and Peidong Liu. Inceventgs: Pose-free gaussian splatting from a single event camera. arXiv preprint arXiv:2410.08107, 2024
2024 arXiv
-
[26]
Ev-nerf: Event based neural radiance field
Inwoo Hwang, Junho Kim, and Young Min Kim. Ev-nerf: Event based neural radiance field. In Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision , pages 837–847, 2023
2023
-
[27]
Adv2e: Bridging the gap between analogue circuit and discrete frames in the video-to-events simulator, 2024
Xiao Jiang, Fei Zhou, and Jiongzhi Lin. Adv2e: Bridging the gap between analogue circuit and discrete frames in the video-to-events simulator, 2024
2024
-
[28]
Event camera simulator improvements via characterized parameters.Frontiers in Neuroscience, 15:702765, 2021
Damien Joubert, Alexandre Marcireau, Nic Ralph, Andrew Jolley, André Van Schaik, and Gregory Cohen. Event camera simulator improvements via characterized parameters.Frontiers in Neuroscience, 15:702765, 2021
2021
-
[29]
Event camera simulator improvements via characterized parameters.Frontiers in Neuroscience, 15:702765, 2021
Damien Joubert, Alexandre Marcireau, Nic Ralph, Andrew Jolley, André van Schaik, and Gregory Cohen. Event camera simulator improvements via characterized parameters.Frontiers in Neuroscience, 15:702765, 2021
2021
-
[30]
Towards a framework for end-to-end control of a simulated vehicle with spiking neural networks
Jacques Kaiser, Juan Camilo Vasquez Tieck, Christian Hubschneider, Peter Wolf, Michael Weber, Michael Hoff, Alexander Friedrich, Konrad Wojtasik, Arne Rönnau, Ralf Kohlhaas, Rüdiger Dillmann, and Johann Marius Zöllner. Towards a framework for end-to-end control of a simulated ...
2016
-
[31]
Musiq: Multi-scale image quality transformer
Junjie Ke, Qifei Wang, Yilin Wang, Peyman Milanfar, and Feng Yang. Musiq: Multi-scale image quality transformer. In Proceedings of the IEEE/CVF international conference on computer vision, pages 5148–5157, 2021
2021
-
[32]
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ACM Transactions on Graphics (TOG), 2023
2023
-
[33]
E-nerf: Neural radiance fields from a moving event camera.IEEE Robotics and Automation Letters, 8(3):1587– 1594, 2023
Simon Klenk, Lukas Koestler, Davide Scaramuzza, and Daniel Cremers. E-nerf: Neural radiance fields from a moving event camera.IEEE Robotics and Automation Letters, 8(3):1587– 1594, 2023
2023
-
[34]
Diet-gs: Diffusion prior and event stream-assisted motion deblurring 3d gaussian splatting, 2025
Seungjun Lee and Gim Hee Lee. Diet-gs: Diffusion prior and event stream-assisted motion deblurring 3d gaussian splatting, 2025
2025
-
[35]
Weakly-supervised 3d spatial reasoning for text-based visual question answering
Hao Li, Jinfa Huang, Peng Jin, Guoli Song, Qi Wu, and Jie Chen. Weakly-supervised 3d spatial reasoning for text-based visual question answering. IEEE Transactions on Image Processing, 32:3367–3382, 2023
2023
-
[36]
Freestyleret: Retrieving images from style-diversified queries
Hao Li, Curise Jia, Peng Jin, Zesen Cheng, Kehan Li, Jialu Sui, Chang Liu, and Li Yuan. Freestyleret: Retrieving images from style-diversified queries. arXiv preprint arXiv:2312.02428, 2023
2023 arXiv
-
[37]
Benerf: neural radiance fields from a single blurry image and event stream
Wenpu Li, Pian Wan, Peng Wang, Jinghang Li, Yi Zhou, and Peidong Liu. Benerf: neural radiance fields from a single blurry image and event stream. In European Conference on Computer Vision, pages 416–434. Springer, 2025
2025
-
[38]
Ef-3dgs: Event-aided free-trajectory 3d gaussian splatting
Bohao Liao, Wei Zhai, Zengyu Wan, Tianzhu Zhang, Yang Cao, and Zheng-Jun Zha. Ef-3dgs: Event-aided free-trajectory 3d gaussian splatting. arXiv preprint arXiv:2410.15392, 2024
2024
-
[39]
Dvs-voltmeter: Stochastic process-based event simulator for dynamic vision sensors
Songnan Lin, Ye Ma, Zhenhua Guo, and Bihan Wen. Dvs-voltmeter: Stochastic process-based event simulator for dynamic vision sensors. In European Conference on Computer Vision (ECCV), 2022
2022
-
[40]
Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision
Lu Ling, Yichen Sheng, Zhi Tu, Wentian Zhao, Cheng Xin, Kun Wan, Lantao Yu, Qianyu Guo, Zixun Yu, Yawen Lu, et al. Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pa...
2024
-
[41]
MBA-VO: Motion Blur Aware Visual Odometry
Peidong Liu, Xingxing Zuo, Viktor Larsson, and Marc Pollefeys. MBA-VO: Motion Blur Aware Visual Odometry. In International Conference on Computer Vision (ICCV), 2021
2021
-
[42]
Rankiqa: Learning from rankings for no-reference image quality assessment
Xialei Liu, Joost Van De Weijer, and Andrew D Bagdanov. Rankiqa: Learning from rankings for no-reference image quality assessment. InProceedings of the IEEE international conference on computer vision, pages 1040–1049, 2017
2017
-
[43]
Robust e-nerf: Nerf from sparse & noisy events under non-uniform motion
Weng Fei Low and Gim Hee Lee. Robust e-nerf: Nerf from sparse & noisy events under non-uniform motion. In Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
2023
-
[44]
Deblur e-nerf: Nerf from motion-blurred events under high-speed or low-light conditions
Weng Fei Low and Gim Hee Lee. Deblur e-nerf: Nerf from motion-blurred events under high-speed or low-light conditions. In European Conference on Computer Vision , pages 192–209. Springer, 2025
2025
-
[45]
Deformable neural radiance fields using rgb and event cameras
Qi Ma, Danda Pani Paudel, Ajad Chhatkuli, and Luc Van Gool. Deformable neural radiance fields using rgb and event cameras. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 3590–3600, 2023
2023
-
[46]
Timelens-xl: Real-time event- based video frame interpolation with large motion
Yongrui Ma, Shi Guo, Yutian Chen, Tianfan Xue, and Jinwei Gu. Timelens-xl: Real-time event- based video frame interpolation with large motion. In European Conference on Computer Vision, pages 178–194. Springer, 2024
2024
-
[47]
The event-camera dataset and simulator: Event-based data for pose estimation, visual odometry, and slam
Elias Mueggler, Henri Rebecq, Guillermo Gallego, Tobi Delbruck, and Davide Scaramuzza. The event-camera dataset and simulator: Event-based data for pose estimation, visual odometry, and slam. International Journal of Robotics Research, 36(2):142–149, 2017. 17
2017
-
[48]
The event-camera dataset and simulator: Event-based data for pose estimation, visual odometry, and slam
Elias Mueggler, Henri Rebecq, Guillermo Gallego, Tobi Delbruck, and Davide Scaramuzza. The event-camera dataset and simulator: Event-based data for pose estimation, visual odometry, and slam. The International Journal of Robotics Research, 36(2):142–149, 2017
2017
-
[49]
Single image optical flow estimation with an event camera
Liyuan Pan, Miaomiao Liu, and Richard Hartley. Single image optical flow estimation with an event camera. In Computer Vision and Pattern Recognition (CVPR), 2020
2020
-
[50]
Event camera simulator design for modeling attention-based inference architectures
Md Jubaer Hossain Pantho, Joel Mandebi Mbongue, Pankaj Bhowmik, and Christophe Bobda. Event camera simulator design for modeling attention-based inference architectures. Journal of Real-Time Image Processing, 19(2):363–374, 2022
2022
-
[51]
Bags: Blur agnostic gaussian splatting through multi-scale kernel modeling
Cheng Peng, Yutao Tang, Yifan Zhou, Nengyu Wang, Xijun Liu, Deming Li, and Rama Chellappa. Bags: Blur agnostic gaussian splatting through multi-scale kernel modeling. In European Conference on Computer Vision, pages 293–310. Springer, 2024
-
[53]
Da4event: towards bridging the sim-to-real gap for event cameras using domain adaptation
Mirco Planamente, Chiara Plizzari, Marco Cannici, Marco Ciccone, Francesco Strada, Andrea Bottino, Matteo Matteucci, and Barbara Caputo. Da4event: towards bridging the sim-to-real gap for event cameras using domain adaptation. IEEE Robotics and Automation Letters , 6(4):6616–6...
2021
-
[54]
E2nerf: Event enhanced neural radiance fields from blurry images
Yunshan Qi, Lin Zhu, Yu Zhang, and Jia Li. E2nerf: Event enhanced neural radiance fields from blurry images. In International Conference on Computer Vision (ICCV), 2023
2023
-
[55]
Deblurring neural radiance fields with event-driven bundle adjustment
Yunshan Qi, Lin Zhu, Yifan Zhao, Nan Bao, and Jia Li. Deblurring neural radiance fields with event-driven bundle adjustment. In Proceedings of the 32nd ACM International Conference on Multimedia, pages 9262–9270, 2024
2024
-
[56]
Esim: an open event camera simulator
Henri Rebecq, Daniel Gehrig, and Davide Scaramuzza. Esim: an open event camera simulator. In Conference on robot learning, pages 969–982. PMLR, 2018
2018
-
[57]
High speed and high dynamic range video with an event camera
Henri Rebecq, René Ranftl, Vladlen Koltun, and Davide Scaramuzza. High speed and high dynamic range video with an event camera. IEEE Trans. Pattern Anal. Mach. Intell. (T-PAMI), 2019
2019
-
[58]
Nerf-slam: Real-time dense monocular slam with neural radiance fields
Antoni Rosinol, John J Leonard, and Luca Carlone. Nerf-slam: Real-time dense monocular slam with neural radiance fields. InInternational Conference on Intelligent Robots and Systems (IROS), 2023
2023
-
[59]
Eventnerf: Neural radiance fields from a single colour event camera
Viktor Rudnev, Mohamed Elgharib, Christian Theobalt, and Vladislav Golyanik. Eventnerf: Neural radiance fields from a single colour event camera. In Computer Vision and Pattern Recognition (CVPR), 2023
2023
-
[60]
Dynamic eventnerf: Reconstructing general dynamic scenes from multi-view event cameras
Viktor Rudnev, Gereon Fox, Mohamed Elgharib, Christian Theobalt, and Vladislav Golyanik. Dynamic eventnerf: Reconstructing general dynamic scenes from multi-view event cameras. arXiv preprint arXiv:2412.06770, 2024
2024 arXiv
-
[61]
Structure-from-motion Revisited
Johannes L Schonberger and Jan-Michael Frahm. Structure-from-motion Revisited. In Computer Vision and Pattern Recognition (CVPR), 2016
2016
-
[62]
Bringing events into video deblurring with non-consecutively blurry frames
Wei Shang, Dongwei Ren, Dongqing Zou, Jimmy S Ren, Ping Luo, and Wangmeng Zuo. Bringing events into video deblurring with non-consecutively blurry frames. In Proceedings of the IEEE/CVF international conference on computer vision, pages 4531–4540, 2021
2021
-
[63]
Eicil: joint excitatory inhibitory cycle iteration learning for deep spiking neural networks
Zihang Shao, Xuanye Fang, Yaxin Li, Chaoran Feng, Jiangrong Shen, and Qi Xu. Eicil: joint excitatory inhibitory cycle iteration learning for deep spiking neural networks. Advances in Neural Information Processing Systems, 36:32117–32128, 2023. 18
2023
-
[64]
Reducing the sim-to-real gap for event cameras
Timo Stoffregen, Cedric Scheerlinck, Davide Scaramuzza, Tom Drummond, Nick Barnes, Lindsay Kleeman, and Robert Mahony. Reducing the sim-to-real gap for event cameras. In Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings, Part XXV...
2020
-
[65]
Event-based fusion for motion deblurring with cross-modal attention
Lei Sun, Christos Sakaridis, Jingyun Liang, Qi Jiang, Kailun Yang, Peng Sun, Yaozu Ye, Kaiwei Wang, and Luc Van Gool. Event-based fusion for motion deblurring with cross-modal attention. In European Conference on Computer Vision, pages 412–428. Springer, 2022
2022
-
[66]
Lse-nerf: Learning sensor modeling errors for deblured neural radiance fields with rgb-event stereo.arXiv preprint arXiv:2409.06104, 2024
Wei Zhi Tang, Daniel Rebain, Kostantinos G Derpanis, and Kwang Moo Yi. Lse-nerf: Learning sensor modeling errors for deblured neural radiance fields with rgb-event stereo.arXiv preprint arXiv:2409.06104, 2024
2024 arXiv
-
[67]
Neuralgs: Bridging neural fields and 3d gaussian splatting for compact 3d representations
Zhenyu Tang, Chaoran Feng, Xinhua Cheng, Wangbo Yu, Junwu Zhang, Yuan Liu, Xiaoxiao Long, Wenping Wang, and Li Yuan. Neuralgs: Bridging neural fields and 3d gaussian splatting for compact 3d representations. arXiv preprint arXiv:2503.23162, 2025
2025 arXiv
-
[68]
Cycle3d: High-quality and consistent image-to-3d generation via generation- reconstruction cycle
Zhenyu Tang, Junwu Zhang, Xinhua Cheng, Wangbo Yu, Chaoran Feng, Yatian Pang, Bin Lin, and Li Yuan. Cycle3d: High-quality and consistent image-to-3d generation via generation- reconstruction cycle. arXiv preprint arXiv:2407.19548, 2024
2024 arXiv
-
[69]
Applications of Silicon Retinas: From Neuroscience to Computer Vision
Gemma Taverni. Applications of Silicon Retinas: From Neuroscience to Computer Vision . PhD thesis, Universität Zürich, 2020
2020
-
[70]
Time lens++: Event-based frame interpolation with parametric non-linear flow and multi-scale fusion
Stepan Tulyakov, Alfredo Bochicchio, Daniel Gehrig, Stamatios Georgoulis, Yuanyou Li, and Davide Scaramuzza. Time lens++: Event-based frame interpolation with parametric non-linear flow and multi-scale fusion. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pa...
2022
-
[71]
Time lens: Event-based video frame interpolation
Stepan Tulyakov, Daniel Gehrig, Stamatios Georgoulis, Julius Erbach, Mathias Gehrig, Yuanyou Li, and Davide Scaramuzza. Time lens: Event-based video frame interpolation. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition, pages 16155–16164, 2021
2021
-
[72]
Exploring clip for assessing the look and feel of images
Jianyi Wang, Kelvin CK Chan, and Chen Change Loy. Exploring clip for assessing the look and feel of images. In AAAI, 2023
2023
-
[73]
Evggs: A collaborative learning framework for event-based generalizable gaussian splatting
Jiaxu Wang, Junhao He, Ziyi Zhang, Mingyuan Sun, Jingkai Sun, and Renjing Xu. Evggs: A collaborative learning framework for event-based generalizable gaussian splatting. arXiv preprint arXiv:2405.14959, 2024
2024 arXiv
-
[74]
Physical priors augmented event-based 3d reconstruction
Jiaxu Wang, Junhao He, Ziyi Zhang, and Renjing Xu. Physical priors augmented event-based 3d reconstruction. In 2024 IEEE International Conference on Robotics and Automation (ICRA), pages 16810–16817. IEEE, 2024
2024
-
[75]
Image quality assessment: from error visibility to structural similarity.IEEE transactions on image processing, 13(4):600– 612, 2004
Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli. Image quality assessment: from error visibility to structural similarity.IEEE transactions on image processing, 13(4):600– 612, 2004
2004
-
[76]
Sweepevgs: Event- based 3d gaussian splatting for macro and micro radiance field rendering from a single sweep
Jingqian Wu, Shuo Zhu, Chutian Wang, Boxin Shi, and Edmund Y Lam. Sweepevgs: Event- based 3d gaussian splatting for macro and micro radiance field rendering from a single sweep. arXiv preprint arXiv:2412.11579, 2024
2024
-
[77]
Event3dgs: Event-based 3d gaussian splatting for fast egomotion
Tianyi Xiong, Jiayi Wu, Botao He, Cornelia Fermuller, Yiannis Aloimonos, Heng Huang, and Christopher A Metzler. Event3dgs: Event-based 3d gaussian splatting for fast egomotion. arXiv preprint arXiv:2406.02972, 2024
2024 arXiv
-
[79]
A survey on event-driven 3d reconstruction: Development under different categories
Chuanzhi Xu, Haoxian Zhou, Haodong Chen, Vera Chung, and Qiang Qu. A survey on event-driven 3d reconstruction: Development under different categories. arXiv preprint arXiv:2503.19753, 2025. 19
2025 arXiv
-
[80]
A survey of 3d reconstruction with event cameras: From event-based geometry to neural 3d rendering, 2025
Chuanzhi Xu, Haoxian Zhou, Langyi Chen, Haodong Chen, Ying Zhou, Vera Chung, and Qiang Qu. A survey of 3d reconstruction with event cameras: From event-based geometry to neural 3d rendering, 2025
2025
-
[81]
Event-boosted de- formable 3d gaussians for fast dynamic scene reconstruction.arXiv preprint arXiv:2411.16180, 2024
Wenhao Xu, Wenming Weng, Yueyi Zhang, Ruikang Xu, and Zhiwei Xiong. Event-boosted de- formable 3d gaussians for fast dynamic scene reconstruction.arXiv preprint arXiv:2411.16180, 2024
2024 arXiv
-
[82]
Kongzi: A historical large language model with fact enhancement
Jiashu Yang, Ningning Wang, Yian Zhao, Chaoran Feng, Junjia Du, Hao Pang, Zhirui Fang, and Xuxin Cheng. Kongzi: A historical large language model with fact enhancement. arXiv preprint arXiv:2504.09488, 2025
2025 arXiv
-
[83]
E-3dgs: Gaussian splatting with exposure and motion events.arXiv preprint arXiv:2410.16995, 2024
Xiaoting Yin, Hao Shi, Yuhan Bao, Zhenshan Bing, Yiyi Liao, Kailun Yang, and Kaiwei Wang. E-3dgs: Gaussian splatting with exposure and motion events.arXiv preprint arXiv:2410.16995, 2024
2024 arXiv
-
[84]
Trajectorycrafter: Redirecting camera trajectory for monocular videos via diffusion models
Mark YU, Wenbo Hu, Jinbo Xing, and Ying Shan. Trajectorycrafter: Redirecting camera trajectory for monocular videos via diffusion models. arXiv preprint arXiv:2503.05638, 2025
2025 arXiv
-
[85]
Interactive image inpainting using semantic guidance
Wangbo Yu, Jinhao Du, Ruixin Liu, Yixuan Li, and Yuesheng Zhu. Interactive image inpainting using semantic guidance. In 2022 26th international conference on pattern recognition (ICPR), pages 168–174. IEEE, 2022
2022
-
[86]
Nofa: Nerf-based one-shot facial avatar reconstruction
Wangbo Yu, Yanbo Fan, Yong Zhang, Xuan Wang, Fei Yin, Yunpeng Bai, Yan-Pei Cao, Ying Shan, Yang Wu, Zhongqian Sun, et al. Nofa: Nerf-based one-shot facial avatar reconstruction. In ACM SIGGRAPH 2023 conference proceedings, pages 1–12, 2023
2023
-
[87]
Evagaussians: Event stream assisted gaussian splatting from blurry images
Wangbo Yu, Chaoran Feng, Jiye Tang, Xu Jia, Li Yuan, and Yonghong Tian. Evagaussians: Event stream assisted gaussian splatting from blurry images. arXiv preprint arXiv:2405.20224, 2024
2024 arXiv
-
[88]
Viewcrafter: Taming video diffusion models for high-fidelity novel view synthesis
Wangbo Yu, Jinbo Xing, Li Yuan, Wenbo Hu, Xiaoyu Li, Zhipeng Huang, Xiangjun Gao, Tien-Tsin Wong, Ying Shan, and Yonghong Tian. Viewcrafter: Taming video diffusion models for high-fidelity novel view synthesis. arXiv preprint arXiv:2409.02048, 2024
2024 arXiv
-
[89]
Hifi-123: Towards high-fidelity one image to 3d content generation
Wangbo Yu, Li Yuan, Yan-Pei Cao, Xiangjun Gao, Xiaoyu Li, Wenbo Hu, Long Quan, Ying Shan, and Yonghong Tian. Hifi-123: Towards high-fidelity one image to 3d content generation. In European Conference on Computer Vision, pages 258–274. Springer, 2024
2024
-
[90]
Mvimgnet: A large-scale dataset of multi-view images
Xianggang Yu, Mutian Xu, Yidan Zhang, Haolin Liu, Chongjie Ye, Yushuang Wu, Zizheng Yan, Chenming Zhu, Zhangyang Xiong, Tianyou Liang, et al. Mvimgnet: A large-scale dataset of multi-view images. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognit...
2023
-
[91]
Eventsplat: 3d gaussian splatting from moving event cameras for real-time rendering
Toshiya Yura, Ashkan Mirzaei, and Igor Gilitschenski. Eventsplat: 3d gaussian splatting from moving event cameras for real-time rendering. arXiv preprint arXiv:2412.07293, 2024
2024 arXiv
-
[92]
E-3dgs: Event-based novel view rendering of large-scale scenes using 3d gaussian splatting
Sohaib Zahid, Viktor Rudnev, Eddy Ilg, and Vladislav Golyanik. E-3dgs: Event-based novel view rendering of large-scale scenes using 3d gaussian splatting. 3DV, 2025
2025
-
[93]
Repaint123: Fast and high-quality one image to 3d generation with progressive controllable 2d repainting
Junwu Zhang, Zhenyu Tang, Yatian Pang, Xinhua Cheng, Peng Jin, Yida Wei, Wangbo Yu, Munan Ning, and Li Yuan. Repaint123: Fast and high-quality one image to 3d generation with progressive controllable 2d repainting. arXiv preprint arXiv:2312.13271, 2023
2023 arXiv
-
[94]
The unrea- sonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. The unrea- sonable effectiveness of deep features as a perceptual metric. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 586–595, 2018
2018
-
[95]
V2CE: Video to continuous events simulator
Zhongyang Zhang, Shuyang Cui, Kaidong Chai, Haowen Yu, Subhasis Dasgupta, Upal Mahbub, and Tauhidur Rahman. V2CE: Video to continuous events simulator. In IEEE International Conference on Robotics and Automation (ICRA), 2024
2024
-
[96]
Egvd: Event-guided video diffusion model for physically realistic large-motion frame interpolation
Ziran Zhang, Xiaohui Li, Yihao Liu, Yujin Wang, Yueting Chen, Tianfan Xue, and Shi Guo. Egvd: Event-guided video diffusion model for physically realistic large-motion frame interpolation. arXiv preprint arXiv:2503.20268, 2025. 20
2025 arXiv
-
[97]
Elite-evgs: Learning event-based 3d gaussian splatting by distilling event-to-video priors
Zixin Zhang, Kanghao Chen, and Lin Wang. Elite-evgs: Learning event-based 3d gaussian splatting by distilling event-to-video priors. arXiv preprint arXiv:2409.13392, 2024
2024 arXiv
-
[98]
Bad-gaussians: Bundle adjusted deblur gaussian splatting
Lingzhe Zhao, Peng Wang, and Peidong Liu. Bad-gaussians: Bundle adjusted deblur gaussian splatting. arXiv preprint arXiv:2403.11831, 2024
2024 arXiv
-
[99]
The multivehicle stereo event camera dataset: An event camera dataset for 3d perception
Alex Zihao Zhu, Dinesh Thakur, Tolga Özaslan, Bernd Pfrommer, Vijay Kumar, and Kostas Daniilidis. The multivehicle stereo event camera dataset: An event camera dataset for 3d perception. IEEE Robotics and Automation Letters, 3(3):2032–2039, 2018
2018
-
[100]
Eventgan: Leveraging large scale image datasets for event cameras
Alex Zihao Zhu, Ziyun Wang, Kaung Khant, and Kostas Daniilidis. Eventgan: Leveraging large scale image datasets for event cameras. pages 1–11, 2021
2021
-
[101]
Unsupervised event-based learning of optical flow, depth, and egomotion
Alex Zihao Zhu, Liangzhe Yuan, Kenneth Chaney, and Kostas Daniilidis. Unsupervised event-based learning of optical flow, depth, and egomotion. In Computer Vision and Pattern Recognition (CVPR), 2019. 21
2019
Reviewed August 7, 2026 · model on record in the stance chip above.
Discussion (0). Sign in to comment.