A compute-in-memory inverter array is shown to independently program Gaussian mean and variance, and its simulated energy and rendering quality are reported for Gaussian splatting at the edge.
Probabilistic photonic computing for ai,
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ProbSplat: Efficient Probabilistic Hardware for Gaussian Splatting in 3D Scene Reconstruction
A compute-in-memory inverter array is shown to independently program Gaussian mean and variance, and its simulated energy and rendering quality are reported for Gaussian splatting at the edge.