Genetic algorithms and the art of Zen
classification
💻 cs.NE
cs.AI
keywords
algorithmgamegeneticpuzzlesolutiontermsalgorithmsbefore
read the original abstract
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commercial puzzle game known as the Zen Puzzle Garden (ZPG). We describe the game in detail, before presenting a suitable encoding scheme and fitness function for candidate solutions. We then compare the performance of the genetic algorithm with that of the A* algorithm. Our results show that the GA is competitive with informed search in terms of solution quality, and significantly out-performs it in terms of computational resource requirements. We conclude with a brief discussion of the implications of our findings for game solving and other "real world" problems.
This paper has not been read by Pith yet.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.