The complexity of approximate Nash equilibrium in congestion games with negative delays
classification
💻 cs.GT
cs.CCcs.DS
keywords
gamesnashcasedelaydelaysequilibriumfunctionsalpha
read the original abstract
We extend the study of the complexity of finding an $\eps$-approximate Nash equilibrium in congestion games from the case of positive delay functions to delays of arbitrary sign. We first prove that in symmetric games with $\alpha$-bounded jump the $\eps$-Nash dynamic converges in polynomial time when all delay functions are negative, similarly to the case of positive delays. We then establish a hardness result for symmetric games with $\alpha$-bounded jump and with arbitrary delay functions: in that case finding an $\eps$-Nash equilibrium becomes $\PLS$-complete.
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