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arxiv: 1102.1161 · v1 · pith:LBZH5DPSnew · submitted 2011-02-06 · 💻 cs.GT · cs.CC· cs.DS

The complexity of approximate Nash equilibrium in congestion games with negative delays

classification 💻 cs.GT cs.CCcs.DS
keywords gamesnashcasedelaydelaysequilibriumfunctionsalpha
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We extend the study of the complexity of finding an $\eps$-approximate Nash equilibrium in congestion games from the case of positive delay functions to delays of arbitrary sign. We first prove that in symmetric games with $\alpha$-bounded jump the $\eps$-Nash dynamic converges in polynomial time when all delay functions are negative, similarly to the case of positive delays. We then establish a hardness result for symmetric games with $\alpha$-bounded jump and with arbitrary delay functions: in that case finding an $\eps$-Nash equilibrium becomes $\PLS$-complete.

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