EFX and PMMS guarantee exactly 10/17 of MMS
A charging argument pins the worst-case fairness of two envy notions to one number, tied to machine covering.
Computer Science and Game Theory
Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.
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A charging argument pins the worst-case fairness of two envy notions to one number, tied to machine covering.
A sort plus a backward pass beats 'low-ball' offers, exactly for many cost laws and near-optimally for all.
· “Sequential Offering in On-Demand Platforms: On the Optimality of Greedy Ranking”
A single equilibrium distribution comes within 0.025 of the best provable bound on election quality.
· “Stable Voting Rules on the Edge of Optimal Metric Distortion”
Rewards make the play space infinite, but an EXP algorithm still computes the minimal winning budget.
· “Bidding Games with Rewards: Taming Infinite Configuration Space”
Under ETH for PPAD, polynomial CCE computation is impossible; first radically uncoupled algorithm matches the hardness bound.
· “Independent Reinforcement Learning in Discounted Markov Games”
With additive preferences, pairwise-maximin fairness fails at 3 agents, and no approximation above 0.987 survives.
· “PMMS Allocations Need Not Exist for 3 Agents with Additive Valuations”
A polynomial-time rule achieves FJR1+ for additive utilities and arbitrary costs.
· “Strengthening Proportionality in Participatory Budgeting with Additive Utilities”
For approval elections, three natural questions about optimal committees are shown to require an NP oracle or to count optimal solutions…
New axioms scale voter entitlements by candidate quality, enabling proportional committees with constant-factor quality guarantees at no…
· “Approval-Based Multiwinner Voting with Candidate Qualities”
Last-iterate guarantee matches two-player speed: no equilibrium solver at any state-stage pair.
· “Last-Iterate Convergence of Policy Dynamics in Zero-Sum Networked Separable Markov Games”
Logarithmic query complexity achieves state-of-the-art fairness with only bundle comparisons.
In coordination games, one risk parameter flips long-run selection between the efficient and the safe outcome.
· “Entropic Risk-Sensitive Evolutionary Learning and Equilibrium Selection in Coordination Games”
Any strategy following an ASCert meets its probability target, even after runtime re-adaptation.
· “Towards Actionable Strategy Certificates in Stochastic Parity Games”
Randomized mechanism gives ≤5 social-cost ratio independent of population size; real-line model bounds improved
· “Strategyproof Mechanisms for Connecting Impassable Regions”
SIRV returns the smallest model rank with a target-risk bound and a CCE gap certificate, abstaining when data is insufficient.
· “Rank Without an Oracle: Deviation-Aware Interaction-Rank Selection from Offline Multi-Agent Logs”
No polynomial-time rule guarantees both justified representation and Pareto optimality unless P=NP.
O(n^{3/2}\sqrt{\log n}) subsidy bound for envy-free allocation with nonnegative or nonpositive valuations
· “Subquadratic Subsidies for Nonnegative or Nonpositive Valuations”
A greedy contest-recommendation framework whose scoring rule is evolved by an LLM achieves near-optimal overall effort with low worker…
· “Guiding Worker Self-Selection in Crowdsourcing Contests: An LLM-Augmented Algorithmic Approach”
Combines concave optimization, pipage rounding, and local search to match the best of PAV without its NP-hardness.
· “Finding Representative and Approximately Efficient Committees”
A tuned instance settles the open question of exact PMMS existence for additive valuations in the negative.
An observation-masking oracle turns fixed defenders into a zero-capture defense on grid and street maps.
· “Games Over Observation Spaces in Multi-Agent Capture the Flag”
A utility-driven framework selects high-value sensor cells while respecting UAV energy constraints.
· “Utility-Driven Spatial Data Sampling for UAV-Assisted Scientific Smart Farming”
A randomized mechanism proves that truthful facility location on the plane is easier than on the line, with a tight approximation guarantee.
New bound on the open problem of core nonemptiness in multi-winner elections.
Known only up to eight seats before; an exact computer-checked proof now closes the nine-seat case.
· “The Deterministic Hare Core Is Nonempty for Nine-Seat Approval Elections”
For concurrent multiplayer reachability games with memoryless strategies, the equilibrium realizability problem is NP-complete under…
Treating intruders as rational opponents, not fixed targets, closes 41% of the gap to perfect defense in simulation.
· “Game-Theoretic Drone Swarm Defense: A Case Study in Applied Differential Game Theory”
Two-player games with unknown dynamics: learn a near-optimal equilibrium, or a sound proof that none exists.
Using only a rules description, the pipeline beats standard baselines in poker and a novel game by up to 62% less exploitability.
The paper discovers that by designing an optimistic predictor that is a discounted (N+1)-th order finite difference of past payoffs…
· “Constant regret in general games via higher-order optimism”
Algorithms achieve (1-1/e) and 0.52 guarantees despite NP-hardness
Small-item condition yields 1−O(ε²) approximation; deep RL matches top heuristic
New framework TBCA tunes attack and defense stats to yield fair gameplay across random teams.
· “Turn-Based Combat Arena: A New Framework for Multiagent Training and Game Balancing”
Despite sparse data, the game-theoretic mechanism detects malicious users 1.7–4.5 days earlier than rational baselines with <1.6% false…
· “A Bayesian Correlated Equilibrium for Early Insider-Threat Detection”
Simple mechanisms achieve at least 1/44 and 1/1033 of first-best gains from trade.
· “Approximately Efficient Multidimensional Bilateral Trade”
The paper settles the open question and yields a finite lottery that is fair in expectation, nearly fair in every draw.
Nash social welfare maximization over stable matchings runs in O(n^4 log n) and beats existing measures in practice.
First strong NP-hardness for any justified representation axiom; sequential rules cannot achieve stronger axioms.
· “The Complexity of Justified Representation with Additive Utilities”
A single ratio of residual errors decides whether pooling signals beats keeping independent attempts—but equilibrium selection also matters.
A new mechanism-design framework shows how to incentivize both honesty and obedience in AI agents with unknown preferences and capabilities.
Items mix valued goods and dreaded chores under unequal claims; the open case is now closed, in polynomial time.
The maximum Grundy value was undecidable for linear grammars; on right-linear ones a DFA settles it.
New graph invariant bridges Grundy number and reachability; planar graphs O(log² n)
A candidate-weighted Nash welfare scheme plus an exact computer check settles the last open eight-voter case.
Capbility does not equal value: the new move is played rarely, and its threat mainly helps existing moves.
· “Rock, Paper, Scissors, ... Dynamite - A Model of Disruption from New Technologies”
A deterministic uncoupled algorithm bounds each player's regret independently of how long the game runs.
New reduction cuts the problem to a single small case, solved by exhaustive check; transversal matroids work for any number of agents.
· “Constrained Fair Allocations via Partition Matroid Reductions”
When you must move few goods, achieving EF1 becomes as hard as achieving full envy-freeness in most settings.
Neural gadget games scale subgame solving and prove exploitability cannot blow up under fixed regularization
· “Test-time Reinforcement Learning in Imperfect Information Games”
LangBP's target-state execution and effect-grouped optimization beat all baselines on AuctionNet and in live A/B tests
· “LangBP: Language-Guided Reasoning and Acting for Joint Bidding and Pricing”
Strategy-proof mechanism guarantees no agent can gain by lying while placing a new facility near an existing one on a line.
· “Mechanism Design for Facility Location Games Under a Prelocated Facility”
The worst-case guarantee forms odd-even plateaus and converges to 2/3, setting a hard limit on dynamic fair division algorithms.
· “Residual Maximin Share: Exact Finite-Agent Frontier, Sparse Extremizers, and Threshold Cuts”
Rival-injective endpoint ownership is exactly support-list coloring, and with maximum-singleton dominance it yields sufficient…
· “Rival-Injective Allocations: Support-List Structure and Maximum-Anchor EFX₀ Certificates”
Rejection counts depend only on committee size k, never on the number of voters or candidates.
· “Learning Proportional Committees from Violation Feedback”
First infinite family without Hamiltonian paths has universal fair division, plus a full threshold characterization for trees.
Under two-level (Boolean) valuations, the count of agents who place low value on the empty set determines which envy-free variants are…
· “Fair Division Under Boolean Valuations: Beyond Normalization”
New method for multi-robot placement finds generalized Nash equilibria with lower communication and stronger privacy.
· “Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers”
Adapting the Student of Games framework with exact chance enumeration yields an agent that achieves 1350–1400 Elo on the live Showdown…
· “PokaiTrainer: Scaling Belief-State Search to Competitive Pok\'emon VGC”
Scarf's theorem yields a fractional core, then greedy rounding achieves the optimal 2-approximation.
· “Optimally Selecting Representative Agents from a Metric Space”
Score-threshold queries certify Borda winners near-optimally, while Condorcet-consistent rules resist sublinear elicitation.
A polynomial-time algorithm finds the minimum number of agents that guarantee k-oversight in any sequential decision process.
A model with networked resource effectiveness yields a closed-form equilibrium and tight bounds for general n.
· “Networked Multi-Resource Defense Capabilities in a General Lotto Game”
TU-GUM achieves efficiency, budget balance, and collusion-proofness in dynamic stochastic projects – and is a special case of a simple…
Precomputed strategy library combined with asymptotic liveness monitors gives exponential speedup over doubly-exponential baseline
Multi-round testing at increasing security levels guarantees honest top-k selection at minimal total proctoring cost
· “Optimal Adversarial Testing: Extracting Honest Test Results from Dishonest Test Takers”
A two-round protocol using only top-choice shares achieves distortion 2+√5, improving bounds for Bucklin and majoritarian compromise.
· “A Constant Metric Distortion Protocol for Approval Voting Given Plurality Polls”
Critic-free RL method boosts autobidding performance on three benchmarks.
· “Fine-Tuning Autobidders with Group Relative Policy Optimization”
A survey maps alignment methods onto game theory, separating formal guarantees from loose analogy.
When humans and machines have different rationality, the optimal graphon is piecewise constant with at most three connection densities
A single exponential-weighting condition now covers finite and infinite horizons, with explicit error bounds between them.
· “Horizon-Independent Contraction for Continuous-Time Discounted Regularized Mean-Field Games”
A new piercing result shows three chosen peers defeat every rival under Manhattan and maximum-coordinate metrics.
· “Condorcet-Winning Sets and Peer Selection in Planar Metric Elections”
Approval-based apportionment reveals a simpler axiom hierarchy, with implications for the harder committee-elections setting.
· “Approval-Based Apportionment: Like Portioning, Approximately like Committee Voting”
LAMA proves Markov DSIC and near-optimal welfare, enabling generation-native advertising at token granularity.
Voluntary stakes, forfeited after a deviation, let finite-horizon games support cooperative equilibria for patient enough players.
· “Refundable Deposits: How to Restore Cooperation in Finitely Repeated Games”
When lines bind, independent learning agents sustain supra-competitive prices, and no one told them to collude.
· “AI agents in Algorithmic Electricity Markets: On the Emergence of Tacit Collusion”
A compression theorem yields O(ε⁻³) candidates for distortion 5/2+ε, independent of voter and candidate counts.
· “Robust Lottery Compression for Metric Voting: A Transfer Principle for Bounded Randomness”
New algorithm gives every agent 60 percent of the maximin share even when agents disagree on what can be split.
· “A lone divider allocation algorithm with subjective divisibility”
A lab experiment finds gender composition determines whether sellers follow algorithmic pricing recommendations.
Rational attackers profit by accelerating hardware to capture MEV, so delays must exceed cost-based thresholds derived from an optimal-stop
· “Economic Security of VDF-Based Randomness Beacons: Models, Thresholds, and Design Guidelines”
Sampling intermediate states from offline demonstrations lets regularized gradients find lower-exploitability equilibria under fixed compute
· “Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games”