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arxiv: 1106.1978 · v3 · submitted 2011-06-10 · 💻 cs.GT · cs.LO

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An Algorithm for Probabilistic Alternating Simulation

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classification 💻 cs.GT cs.LO
keywords probabilisticsimulationalgorithmmixedactionsalternatingcomputingpa-simulation
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In probabilistic game structures, probabilistic alternating simulation (PA-simulation) relations preserve formulas defined in probabilistic alternating-time temporal logic with respect to the behaviour of a subset of players. We propose a partition based algorithm for computing the largest PA-simulation, which is to our knowledge the first such algorithm that works in polynomial time, by extending the generalised coarsest partition problem (GCPP) in a game-based setting with mixed strategies. The algorithm has higher complexities than those in the literature for non-probabilistic simulation and probabilistic simulation without mixed actions, but slightly improves the existing result for computing probabilistic simulation with respect to mixed actions.

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