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arxiv: 1201.3498 · v3 · pith:KHTVKSDJnew · submitted 2012-01-17 · 💻 cs.GT · cs.CG

A Faster Algorithm for Solving One-Clock Priced Timed Games

classification 💻 cs.GT cs.CG
keywords gamesone-clockpricedtimedsolvingalgorithmnumberprevious
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One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that one-clock priced timed games can be solved in time m 12^n n^(O(1)), where n is the number of states and m is the number of actions. The best previously known time bound for solving one-clock priced timed games was 2^(O(n^2+m)), due to Rutkowski. For our improvement, we introduce and study a new algorithm for solving one-clock priced timed games, based on the sweep-line technique from computational geometry and the strategy iteration paradigm from the algorithmic theory of Markov decision processes. As a corollary, we also improve the analysis of previous algorithms due to Bouyer, Cassez, Fleury, and Larsen; and Alur, Bernadsky, and Madhusudan.

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