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arxiv: 1302.4248 · v3 · pith:6IYG663Hnew · submitted 2013-02-18 · 💻 cs.GT · cs.LO

Looking at Mean-Payoff and Total-Payoff through Windows

classification 💻 cs.GT cs.LO
keywords gameswindowmean-payoffobjectivestotal-payoffboundedexistencemulti-dimensional
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We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives coincide, we show that in contrast to multi-dimensional mean-payoff games that are known to be coNP-complete, multi-dimensional total-payoff games are undecidable. We introduce conservative approximations of these objectives, where the payoff is considered over a local finite window sliding along a play, instead of the whole play. For single dimension, we show that (i) if the window size is polynomial, deciding the winner takes polynomial time, and (ii) the existence of a bounded window can be decided in NP $\cap$ coNP, and is at least as hard as solving mean-payoff games. For multiple dimensions, we show that (i) the problem with fixed window size is EXPTIME-complete, and (ii) there is no primitive-recursive algorithm to decide the existence of a bounded window.

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