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arxiv: 1401.6716 · v1 · pith:APSDNWQNnew · submitted 2014-01-27 · ⚛️ physics.ed-ph · cs.CY

Gaming the System: Video Games as a Theoretical Framework for Instructional Design

classification ⚛️ physics.ed-ph cs.CY
keywords gamegamesfocusedframeworkloopdevelopmentidentityinstructional
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In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four layers, all sharing similar structural elements and dynamics: a micro-level game focused on immediate problem-solving and skill development, a macro-level game focused on the experience of the game world and story and identity development, and two meta-level games focused on building or modifying the game and on social interactions around it. Each layer casts gameplay as a co-construction of the game and the player, and contains three dynamical feedback loops: an exploratory learning loop, an intrinsic motivation loop, and an identity loop.

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