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arxiv: 1604.06159 · v1 · pith:LW4NZFHXnew · submitted 2016-04-21 · 💻 cs.HC

Social Play Spaces for Active Community Engagement

classification 💻 cs.HC
keywords socialengagementactivecommunityplayspacesvideoaccount
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This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer active participant engagement and the development of the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built physical interface devices and multiplayer video games.

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