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Andy M. Connor

Identifiers

  • name variant Andy M. Connor 0.60 · backfill

Papers (31)

  1. Minimum cost polygon overlay with rectangular shape stock panels cs.NE · 2016 · author #2
  2. Probabilistic estimation of software project duration cs.SE · 2016 · author #1
  3. Engineering design optimisation using tabu search math.OC · 2016 · author #1
  4. A comparison of semi-deterministic and stochastic search techniques cs.NE · 2016 · author #1
  5. A tabu search method for the optimisation of fluid power circuits math.OC · 2016 · author #1
  6. Pole shape optimization using a Tabu search scheme math.OC · 2016 · author #2
  7. Optimisation of power transmission systems using a discrete Tabu Search method math.OC · 2016 · author #1
  8. A comparison of two methods applied to the optimisation of fluid power circuits math.OC · 2016 · author #1
  9. Design and control of cross-coupled mechanisms driven by AC brushless servo motors math.OC · 2016 · author #1
  10. The Use of Harmonic Information in the Optimal Synthesis of Mechanisms math.OC · 2016 · author #1
  11. Resource allocation using metaheuristic search cs.NE · 2016 · author #1
  12. A computational intuition pump to examine group creativity: building on the ideas of others cs.MA · 2016 · author #2
  13. Development of a wearable haptic game interface cs.HC · 2016 · author #4
  14. Social Play Spaces for Active Community Engagement cs.HC · 2016 · author #3
  15. Augmented Body: Changing Interactive Body Play cs.HC · 2016 · author #3
  16. An Intuitive Tangible Game Controller cs.HC · 2016 · author #4
  17. Mainstreaming video annotation software for critical video analysis cs.MM · 2016 · author #3
  18. Towards the Holodeck: Fully Immersive Virtual Reality Visualisation of Scientific and Engineering Data cs.HC · 2016 · author #3
  19. Reinventing the Arcade: Computer Game Mediated Play Spaces for Physical Interaction cs.HC · 2016 · author #2
  20. Multi-agent evolutionary systems for the generation of complex virtual worlds cs.NE · 2016 · author #2
  21. Procedural urban environments for FPS games cs.AI · 2016 · author #3
  22. Data stream mining for predicting software build outcomes using source code metrics cs.SE · 2016 · author #3
  23. A wearable haptic game controller cs.HC · 2016 · author #4
  24. Efficient optimisation of structures using tabu search cs.CE · 2014 · author #1
  25. Mining developer communication data streams cs.SE · 2014 · author #1
  26. An automatic architecture reconstruction and refactoring framework cs.SE · 2014 · author #3
  27. Requirements engineering current practice and capability in small and medium software development enterprises in New Zealand cs.SE · 2014 · author #2
  28. Improving web search using contextual retrieval cs.IR · 2014 · author #2
  29. A framework for contextual information retrieval from the WWW cs.IR · 2014 · author #2
  30. Mining Software Metrics from Jazz cs.SE · 2014 · author #2
  31. Synthetic Minority Over-sampling TEchnique(SMOTE) for Predicting Software Build Outcomes cs.SE · 2014 · author #3

Mentions

  • 1410.7851 #1 · backfill · confidence 0.70 Andy M. Connor
  • 1407.6104 #1 · backfill · confidence 0.70 Andy M. Connor
  • 1407.6103 #3 · backfill · confidence 0.70 Andy M. Connor
  • 1407.6102 #2 · backfill · confidence 0.70 Andy M. Connor
  • 1407.6101 #2 · backfill · confidence 0.70 Andy M. Connor
  • 1407.6100 #2 · backfill · confidence 0.70 Andy M. Connor
  • 1407.2541 #2 · backfill · confidence 0.70 Andy M. Connor
  • 1407.2330 #3 · backfill · confidence 0.70 Andy M. Connor

Frequent Coauthors