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arxiv: 1604.05791 · v1 · pith:TYV4NKHBnew · submitted 2016-04-20 · 💻 cs.AI · cs.HC· cs.NE

Procedural urban environments for FPS games

classification 💻 cs.AI cs.HCcs.NE
keywords gamegamesmulti-agentproceduralsystemurbanaestheticagent
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This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine, resulting in playable video game levels. A computational agent is trained using machine learning techniques to capture the intent of the game designer as part of the multi-agent system, and to enable a semi-automated aesthetic selection for the underlying genetic algorithm.

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