pith. sign in

arxiv: 1604.07906 · v1 · pith:BKSV5QAZnew · submitted 2016-04-27 · 💻 cs.AI · cs.HC

Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models

classification 💻 cs.AI cs.HC
keywords angrybirdslevelsapproachbuildinggamegenerationprocedural
0
0 comments X
read the original abstract

This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has recently become a test bed for various artificial intelligence technologies. We propose a new approach for procedurally generating Angry Birds levels using Chinese style and Japanese style building structures. A conducted experiment confirms the effectiveness of our approach with statistical significance.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.