pith. sign in

arxiv: 1611.04613 · v1 · pith:NNED2JROnew · submitted 2016-11-14 · 🧮 math.OC

On the Optimal Policies for Visibility-Based Target Tracking

classification 🧮 math.OC
keywords environmentoptimalgamegeneralobserverobstaclespursuerregimes
0
0 comments X
read the original abstract

In this paper, we investigate a pursuit-evasion game in which a mobile observer tries to track a target in an environment containing obstacles. We formulate the game as an optimal control problem with state inequality constraint in a simple environment. We show that for some initial conditions, there are two different regimes in the optimal strategy of the pursuer depending on whether the state-constraint is activated. We derive the equations that characterize the switching time between the two regimes. The pursuer's optimal tracking strategy in a simple environment is further extended to a general environment with multiple polygonal obstacles. We propose techniques to construct a "pursuit field" based on the optimal solutions to guide the motion of the observer in a general environment.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.