A note on non-coercive first order Mean Field Games with analytic data
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somedistributionfieldfirstgamesmeannon-coerciveorder
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We study first order evolutive Mean Field Games whose operators are non-coercive. This situation occurs, for instance, when some directions are `forbidden' to the generic player at some points. Under some regularity assumptions, we establish existence of a weak solution of the system. Mainly, we shall describe the evolution of the population's distribution as the push-forward of the initial distribution through a flow, suitably defined in terms of the underlying optimal control problem.
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