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arxiv: 1809.07383 · v3 · pith:ULHBI4RQnew · submitted 2018-09-19 · 🧮 math.OC

Geometric Convergence of Gradient Play Algorithms for Distributed Nash Equilibrium Seeking

classification 🧮 math.OC
keywords nashalgorithmdistributedequilibriumgradientmappingmonotoneconvergence
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We study distributed algorithms for seeking a Nash equilibrium in a class of non-cooperative convex games with strongly monotone mappings. Each player has access to her own smooth local cost function and can communicate to her neighbors in some undirected graph. To deal with fast distributed learning of Nash equilibria under such settings, we introduce a so called augmented game mapping and provide conditions under which this mapping is strongly monotone. We consider a distributed gradient play algorithm for determining a Nash equilibrium (GRANE). The algorithm involves every player performing a gradient step to minimize her own cost function while sharing and retrieving information locally among her neighbors in the network. Using the reformulation of the Nash equilibrium problem based on the strong monotone augmented game mapping, we prove the convergence of this algorithm to a Nash equilibrium with a geometric rate. Further, we introduce the Nesterov type acceleration for the gradient play algorithm. We demonstrate that, similarly to the accelerated algorithms in centralized optimization and variational inequality problems, our accelerated algorithm outperforms GRANE in the convergence rate. Moreover, to relax assumptions required to guarantee the strongly monotone augmented mapping, we analyze the restricted strongly monotone property of this mapping and prove geometric convergence of the distributed gradient play under milder assumptions.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Geometric Convergence of Distributed Gradient Play in Games with Unconstrained Action Sets

    math.OC 2019-07 unverdicted novelty 6.0

    A standard distributed gradient play algorithm achieves geometric convergence to Nash equilibrium in strongly monotone games with unconstrained actions over networks, using a single step size and outperforming prior G...