pith. sign in

arxiv: 1904.03646 · v1 · pith:TQWC4OVSnew · submitted 2019-04-07 · 💻 cs.LG · stat.ML

Policy Gradient Search: Online Planning and Expert Iteration without Search Trees

classification 💻 cs.LG stat.ML
keywords searchpolicymctsgradientonlinetreeagentcarlo
0
0 comments X
read the original abstract

Monte Carlo Tree Search (MCTS) algorithms perform simulation-based search to improve policies online. During search, the simulation policy is adapted to explore the most promising lines of play. MCTS has been used by state-of-the-art programs for many problems, however a disadvantage to MCTS is that it estimates the values of states with Monte Carlo averages, stored in a search tree; this does not scale to games with very high branching factors. We propose an alternative simulation-based search method, Policy Gradient Search (PGS), which adapts a neural network simulation policy online via policy gradient updates, avoiding the need for a search tree. In Hex, PGS achieves comparable performance to MCTS, and an agent trained using Expert Iteration with PGS was able defeat MoHex 2.0, the strongest open-source Hex agent, in 9x9 Hex.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.