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arxiv: 1906.05094 · v1 · pith:L7KN6ON3new · submitted 2019-06-11 · 💻 cs.HC

Organic Building Generation in Minecraft

classification 💻 cs.HC
keywords minecraftauto-generatebuildingbuildingsmethodspaceappliedautomata
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This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.

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