Michael Cerny Green
Identifiers
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Papers (14)
- General Video Game Rule Generation cs.AI · 2019 · author #2
- Two-step Constructive Approaches for Dungeon Generation cs.AI · 2019 · author #1
- Organic Building Generation in Minecraft cs.HC · 2019 · author #1
- Generative Design in Minecraft: Chronicle Challenge cs.AI · 2019 · author #3
- Intentional Computational Level Design cs.AI · 2019 · author #2
- Evolutionarily-Curated Curriculum Learning for Deep Reinforcement Learning Agents cs.AI · 2019 · author #1
- DATA Agent cs.AI · 2018 · author #1
- Generating Levels That Teach Mechanics cs.AI · 2018 · author #1
- AtDelfi: Automatically Designing Legible, Full Instructions For Games cs.AI · 2018 · author #1
- "Press Space to Fire": Automatic Video Game Tutorial Generation cs.AI · 2018 · author #1
- Data-driven Design: A Case for Maximalist Game Design cs.HC · 2018 · author #2
- Generative Design in Minecraft (GDMC), Settlement Generation Competition cs.AI · 2018 · author #2
- Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics cs.AI · 2018 · author #2
- Who Killed Albert Einstein? From Open Data to Murder Mystery Games cs.AI · 2018 · author #2
Mentions
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Frequent Coauthors
- Julian Togelius 13 shared papers
- Ahmed Khalifa 6 shared papers
- Antonios Liapis 5 shared papers
- Christoph Salge 3 shared papers
- Gabriella A. B. Barros 3 shared papers
- Gabriella A.B. Barros 3 shared papers
- Andy Nealen 2 shared papers
- Rodrigo Canaan 2 shared papers
- Athoug Alsoughayer 1 shared papers
- Benjamin Sergent 1 shared papers
- Christian Guckelsberger 1 shared papers
- Christoffer Holmg{\aa}rd 1 shared papers
- Diego Perez-Liebana 1 shared papers
- Divyesh Surana 1 shared papers
- Gabriella Barros 1 shared papers
- Pushyami Shandilya 1 shared papers
- Tiago Machado 1 shared papers
- Vibhor Kumar 1 shared papers