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Michael Cerny Green

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Papers (14)

  1. General Video Game Rule Generation cs.AI · 2019 · author #2
  2. Two-step Constructive Approaches for Dungeon Generation cs.AI · 2019 · author #1
  3. Organic Building Generation in Minecraft cs.HC · 2019 · author #1
  4. Generative Design in Minecraft: Chronicle Challenge cs.AI · 2019 · author #3
  5. Intentional Computational Level Design cs.AI · 2019 · author #2
  6. Evolutionarily-Curated Curriculum Learning for Deep Reinforcement Learning Agents cs.AI · 2019 · author #1
  7. DATA Agent cs.AI · 2018 · author #1
  8. Generating Levels That Teach Mechanics cs.AI · 2018 · author #1
  9. AtDelfi: Automatically Designing Legible, Full Instructions For Games cs.AI · 2018 · author #1
  10. "Press Space to Fire": Automatic Video Game Tutorial Generation cs.AI · 2018 · author #1
  11. Data-driven Design: A Case for Maximalist Game Design cs.HC · 2018 · author #2
  12. Generative Design in Minecraft (GDMC), Settlement Generation Competition cs.AI · 2018 · author #2
  13. Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics cs.AI · 2018 · author #2
  14. Who Killed Albert Einstein? From Open Data to Murder Mystery Games cs.AI · 2018 · author #2

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