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Universal Physical Camouflage Attacks on Object Detectors

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arxiv 1909.04326 v2 pith:BLKFWVDN submitted 2019-09-10 cs.CV

classification cs.CV
keywords physicaladversarialattackscamouflageobjectattackattackscenesdetectors
verification ladder T0 review T1 audit T2 compute T3 formal
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In this paper, we study physical adversarial attacks on object detectors in the wild. Previous works mostly craft instance-dependent perturbations only for rigid or planar objects. To this end, we propose to learn an adversarial pattern to effectively attack all instances belonging to the same object category, referred to as Universal Physical Camouflage Attack (UPC). Concretely, UPC crafts camouflage by jointly fooling the region proposal network, as well as misleading the classifier and the regressor to output errors. In order to make UPC effective for non-rigid or non-planar objects, we introduce a set of transformations for mimicking deformable properties. We additionally impose optimization constraint to make generated patterns look natural to human observers. To fairly evaluate the effectiveness of different physical-world attacks, we present the first standardized virtual database, AttackScenes, which simulates the real 3D world in a controllable and reproducible environment. Extensive experiments suggest the superiority of our proposed UPC compared with existing physical adversarial attackers not only in virtual environments (AttackScenes), but also in real-world physical environments. Code and dataset are available at https://mesunhlf.github.io/index_physical.html.

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Cited by 1 Pith paper

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  1. Transferable Physical-World Adversarial Patches Against Pedestrian Detection Models

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    TriPatch generates transferable physical adversarial patches via multi-stage triplet loss, appearance consistency, and data augmentation to achieve higher attack success rates on pedestrian detectors than prior methods.

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