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Modular Procedural Generation for Voxel Maps

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arxiv 2104.08890 v1 pith:YP6YKFA7 submitted 2021-04-18 cs.AI

classification cs.AI
keywords environmentsgenerationresearchabilityapproachlevellibraryminecraft
verification ladder T0 review T1 audit T2 compute T3 formal
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Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation (PCG), a capability unique to virtual task environments. In this paper, we present mcg, an open-source library to facilitate implementing PCG algorithms for voxel-based environments such as Minecraft. The library is designed with human-machine teaming research in mind, and thus takes a 'top-down' approach to generation, simultaneously generating low and high level machine-readable representations that are suitable for empirical research. These can be consumed by downstream AI applications that consider human spatial cognition. The benefits of this approach include rapid, scalable, and efficient development of virtual environments, the ability to control the statistics of the environment at a semantic level, and the ability to generate novel environments in response to player actions in real time.

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