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arxiv: 2208.11428 · v2 · pith:YDTZ7C4Inew · submitted 2022-08-24 · 📡 eess.AS · cs.LG· cs.SD· eess.SP

Automatic music mixing with deep learning and out-of-domain data

classification 📡 eess.AS cs.LGcs.SDeess.SP
keywords mixingmusicautomaticdatalearningmodelscleandeep
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Music mixing traditionally involves recording instruments in the form of clean, individual tracks and blending them into a final mixture using audio effects and expert knowledge (e.g., a mixing engineer). The automation of music production tasks has become an emerging field in recent years, where rule-based methods and machine learning approaches have been explored. Nevertheless, the lack of dry or clean instrument recordings limits the performance of such models, which is still far from professional human-made mixes. We explore whether we can use out-of-domain data such as wet or processed multitrack music recordings and repurpose it to train supervised deep learning models that can bridge the current gap in automatic mixing quality. To achieve this we propose a novel data preprocessing method that allows the models to perform automatic music mixing. We also redesigned a listening test method for evaluating music mixing systems. We validate our results through such subjective tests using highly experienced mixing engineers as participants.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. AILive Mixer: A Deep Learning based Zero Latency Automatic Music Mixer for Live Music Performances

    eess.AS 2026-03 unverdicted novelty 7.0

    AILive Mixer uses deep learning to predict mono gains for multitrack live audio inputs, handling bleeds and achieving zero latency as the first such end-to-end system for live performances.

  2. SonicMaster: Towards Controllable All-in-One Music Restoration and Mastering

    cs.SD 2025-08 unverdicted novelty 6.0

    SonicMaster is a text-conditioned flow-matching generative model for unified music restoration and mastering, trained on a dataset of simulated degradations across equalization, dynamics, reverb, amplitude, and stereo.