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Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation

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arxiv 2306.08132 v1 pith:LCTRLO23 submitted 2023-06-13 cs.RO

Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation

classification cs.RO
keywords graspdifferentiablegraspinggraspscontactdatamulti-fingerassumptions
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Multi-finger grasping relies on high quality training data, which is hard to obtain: human data is hard to transfer and synthetic data relies on simplifying assumptions that reduce grasp quality. By making grasp simulation differentiable, and contact dynamics amenable to gradient-based optimization, we accelerate the search for high-quality grasps with fewer limiting assumptions. We present Grasp'D-1M: a large-scale dataset for multi-finger robotic grasping, synthesized with Fast- Grasp'D, a novel differentiable grasping simulator. Grasp'D- 1M contains one million training examples for three robotic hands (three, four and five-fingered), each with multimodal visual inputs (RGB+depth+segmentation, available in mono and stereo). Grasp synthesis with Fast-Grasp'D is 10x faster than GraspIt! and 20x faster than the prior Grasp'D differentiable simulator. Generated grasps are more stable and contact-rich than GraspIt! grasps, regardless of the distance threshold used for contact generation. We validate the usefulness of our dataset by retraining an existing vision-based grasping pipeline on Grasp'D-1M, and showing a dramatic increase in model performance, predicting grasps with 30% more contact, a 33% higher epsilon metric, and 35% lower simulated displacement. Additional details at https://dexgrasp.github.io.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection

    cs.RO 2026-06 accept novelty 6.0

    AutoDex automates the full perception-execution-labeling-reset loop for real-world dexterous grasping data collection, delivering 4.8x throughput over teleoperation and 76% success for retrieved grasps versus 34% from...

  2. GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping

    cs.RO 2026-05 unverdicted novelty 6.0

    GraspGen-X extends diffusion 6-DOF grasping to cross-embodiment via swept-volume gripper encoding, trained on procedural grippers and 2B grasps, claiming best zero-shot generalization to novel grippers in sim and real tests.

  3. DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

    cs.RO 2026-05 unverdicted novelty 6.0

    DexHoldem is a new benchmark providing 1,470 teleoperated demonstrations across 14 manipulation primitives, plus standardized tests for dexterous policy execution and agentic perception in a physical Texas Hold'em setting.

  4. SECOND-Grasp: Semantic Contact-guided Dexterous Grasping

    cs.RO 2026-05 conditional novelty 6.0

    SECOND-Grasp integrates semantic contact proposals from vision-language reasoning with geometric refinement to achieve 98%+ lifting success and improved intent-aware grasping on seen and unseen objects.

  5. DextER: Language-driven Dexterous Grasp Generation with Embodied Reasoning

    cs.RO 2026-01 unverdicted novelty 6.0

    DextER uses contact-based embodied reasoning via autoregressive token generation to produce language-driven dexterous grasps, reaching 67.14% success on DexGYS with a 3.83 p.p. gain over prior methods and 96.4% better...