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ChatHaruhi: Reviving Anime Character in Reality via Large Language Model

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arxiv 2308.09597 v1 pith:GK7ZNRGK submitted 2023-08-18 cs.CL cs.HC

classification cs.CLcs.HC
keywords languageanimecharactercharacterschatharuhilargemodelsrole-playing
verification ladder T0 review T1 audit T2 compute T3 formal

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Role-playing chatbots built on large language models have drawn interest, but better techniques are needed to enable mimicking specific fictional characters. We propose an algorithm that controls language models via an improved prompt and memories of the character extracted from scripts. We construct ChatHaruhi, a dataset covering 32 Chinese / English TV / anime characters with over 54k simulated dialogues. Both automatic and human evaluations show our approach improves role-playing ability over baselines. Code and data are available at https://github.com/LC1332/Chat-Haruhi-Suzumiya .

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Forward citations

Cited by 21 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PHASE-Tree: Modeling Character-State Evolution in Long-Horizon Role-Playing Dialogue

    cs.CL 2026-08 conditional novelty 6.0 of 10

    PHASE-Tree, a hierarchical character-state tree with gated persona evolution, and the LongEvoRoleBench benchmark improve evolved-state dialogue generation over static-profile baselines in the authors' evaluations.

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    A CPM-grounded multi-agent system extracts dialogue triggers, appraises them on relevance/implication/coping/norms, and updates a persona’s latent multi-emotion state more coherently than standard prompting baselines.

  3. AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing

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    A scene-managed, environment-aware message format and two new datasets improve LLM role-playing consistency and adaptability, but the main benchmark comes from the same synthetic distribution used for training.

  4. CAPE: Context-Aware Personality Evaluation Framework for Large Language Models

    cs.CL 2025-08 conditional novelty 6.0 of 10

    Conversational history changes LLM personality-test answers: it increases answer consistency through in-context learning but shifts OCEAN scores, especially for GPT-3.5/4, while smaller models rely heavily on prior in...

  5. LLMs vs. Chinese Anime Enthusiasts: A Comparative Study on Emotionally Supportive Role-Playing

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    ChatAnime, a new emotionally supportive anime role-play benchmark, reports top LLMs outperforming human enthusiasts on role-playing and emotional support metrics while humans keep the diversity edge.

  6. Test-Time-Matching: Decouple Personality, Memory, and Linguistic Style in LLM-based Role-Playing Language Agent

    cs.CL 2025-07 conditional novelty 6.0 of 10

    A training-free, three-stage pipeline that decouples personality, memory, and linguistic style improves LLM role-playing fidelity in human evaluations.

  7. When Harry Meets Superman: The Role of The Interlocutor in Persona-Based Dialogue Generation

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    A systematic evaluation shows that masking the interlocutor's persona lowers target speaker identification accuracy, and that zero-shot models often copy biography details, making identification easier but dialogues m...

  8. Psychology-driven LLM Agents for Explainable Panic Prediction on Social Media during Sudden Disaster Events

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    PsychoAgent claims to predict individual panic during disasters by simulating psychological chains with LLMs, but its evaluation is weakened by selective screening and a circular BERT verification loop.

  9. Codifying Character Logic in Role-Playing

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    Representing role-play personas as executable if-then-else logic with semantic condition checks improves consistency and lets 1B-parameter models approach the role-play quality of 8B text-prompted models.

  10. BaiJia: A Large-Scale Role-Playing Agent Corpus of Chinese Historical Characters

    cs.AI 2024-12 conditional novelty 6.0 of 10

    A new 19,281-character corpus of Chinese historical resumes and dialogues is claimed to improve LLM role-playing, with an evaluation whose scoring method is not disclosed.

  11. Personalized LLM for Generating Customized Responses to the Same Query from Different Users

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    A dual-tower LLM with a low-rank querier-specific encoder and cluster-restricted contrastive learning generates responses tailored to the person asking, evaluated on a new 173-querier multi-source dialogue dataset.

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  13. H2HTalk: Evaluating Large Language Models as Emotional Companion

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    H2HTalk is a new 4,650-scenario benchmark that scores LLM emotional companions on dialogue, memory, and itinerary planning, and finds models struggle with implicit needs and long-horizon memory.

  14. Exploring the Impact of Occupational Personas on Domain-Specific QA

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    Profession-based personas slightly improve LLM accuracy on science QA, while occupational personality personas often reduce it, even when semantically related.

  15. RoleRAG: Enhancing LLM Role-Playing via Graph Guided Retrieval

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    RoleRAG combines entity normalization and boundary-aware graph retrieval to make LLM role-playing more faithful to the character and less prone to hallucination.

  16. Compass-V2 Technical Report

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  17. BookWorld: From Novels to Interactive Agent Societies for Creative Story Generation

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    BookWorld builds multi-agent societies from novels and uses them to generate stories that an LLM judge prefers over direct generation and a prior screenwriting agent in most comparisons.

  18. OpenCharacter: Training Customizable Role-Playing LLMs with Large-Scale Synthetic Personas

    cs.CL 2025-01 conditional novelty 5.0 of 10

    Using 20,000 LLM-generated personas and 306k synthetic dialogues, supervised fine-tuning gives an 8B model role-playing performance comparable to GPT-4o.

  19. Rethinking Role-Playing Evaluation: Anonymous Benchmarking and a Systematic Study of Personality Effects

    cs.CL 2026-03 conditional novelty 4.0 of 10

    Hiding character names lowers role-play performance, and adding self-generated personality descriptions partially restores fidelity in anonymous role-playing.

  20. Edge Agentic AI Framework for Autonomous Network Optimisation in O-RAN

    eess.SP 2025-07 conditional novelty 4.0 of 10

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  21. From Critique to Clarity: A Pathway to Faithful and Personalized Code Explanations with Large Language Models

    cs.SE 2024-12 conditional novelty 4.0 of 10

    An iterative two-loop LLM pipeline (a faithfulness loop with execution-based checks and a personalization loop with a role-playing judge) produces code explanations that score higher on automatic metrics than simpler ...

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